demo/snake/shader/player.glsl

Sun, 08 Feb 2026 14:47:28 +0100

author
Mike Becker <universe@uap-core.de>
date
Sun, 08 Feb 2026 14:47:28 +0100
changeset 301
10f7d14405b6
parent 267
92fdd53de74f
permissions
-rw-r--r--

update to recent toolkit version

layout(location = 0) out vec4 diffuse;
in vec2 uvcoord;

uniform sampler2D map_albedo;
uniform sampler2D map_color;
uniform vec4 color;

void main(void) {
    // TODO: use greyscale texture instead
    vec4 color_map_pixel = texture(map_color, uvcoord);
    if (color_map_pixel.a > 0) {
        diffuse = color * color_map_pixel * texture(map_albedo, uvcoord);
    } else {
        diffuse = texture(map_albedo, uvcoord);
    }
}

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