shader/sprite_vtx.glsl@0da563c4e39c
shader/sprite_vtx.glsl
Mon, 28 Jul 2025 23:11:30 +0200
- author
- Mike Becker <universe@uap-core.de>
- date
- Mon, 28 Jul 2025 23:11:30 +0200
- changeset 231
- 0da563c4e39c
- parent 137
-
f8e6e0ae61a8
- permissions
- -rw-r--r--
make initial window size depend on UI scaling factor
layout(location = 0) in vec2 in_pos;
layout(location = 1) in vec2 in_uv;
out vec2 uvcoord;
uniform mat4 projection;
uniform mat4 view;
uniform mat4 model;
void main(void) {
vec4 pos = projection*view*model*vec4(in_pos.xy, 0.0, 1.0);
gl_Position = pos;
uvcoord = in_uv;
}