src/primitives.c

changeset 115
e5f8c99b0987
parent 114
5b91bbab1ac0
child 116
bfb2a7d62047
--- a/src/primitives.c	Sat May 10 15:42:56 2025 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,53 +0,0 @@
-/*
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
- * Copyright 2023 Mike Becker. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- *   1. Redistributions of source code must retain the above copyright
- *      notice, this list of conditions and the following disclaimer.
- *
- *   2. Redistributions in binary form must reproduce the above copyright
- *      notice, this list of conditions and the following disclaimer in the
- *      documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "ascension/primitives.h"
-#include "ascension/error.h"
-
-#include <GL/glew.h>
-
-void asc_primitives_init_plane(AscMesh *mesh) {
-    if (mesh->vbo == 0) {
-        if (mesh->vao > 0) {
-            asc_dprintf("!!! Mesh with VAO %u has no VBO - this is most likely a programming error !!!", mesh->vao);
-        }
-        asc_mesh_allocate_buffers(mesh, 1);
-    }
-    asc_dprintf("Create plane in VBO %u and VAO %u", mesh->vbo, mesh->vao);
-    mesh->vertices = 4;
-    float data[8] = {
-            0.0f, 0.0f, // bottom left
-            0.0f, 1.0f,    // top left
-            1.0f, 0.0f, // bottom right
-            1.0f, 1.0f    // top right
-    };
-    glBindBuffer(GL_ARRAY_BUFFER, mesh->vbo);
-    glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
-    glBindVertexArray(mesh->vao);
-    glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
-    glEnableVertexAttribArray(0);
-}

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