--- a/src/shader.c Tue Aug 19 18:51:46 2025 +0200 +++ b/src/shader.c Wed Aug 20 23:45:23 2025 +0200 @@ -263,6 +263,7 @@ cxListClear(asc_active_glctx->shaders); // also clear the active program to avoid accidental matches with newly created shaders asc_shader_use(NULL, NULL); + asc_dprintf("Shader cache cleared."); } asc_uniform_loc asc_shader_get_uniform_loc(const AscShaderProgram *shader, const char *name) {