src/behavior.c

changeset 279
97a1a7fb4f1a
parent 278
634fa2996d4e
--- a/src/behavior.c	Thu Oct 09 19:15:02 2025 +0200
+++ b/src/behavior.c	Thu Oct 09 19:22:21 2025 +0200
@@ -63,14 +63,14 @@
     behavior->enabled = !args.start_disabled;
     behavior->always_enabled = args.always_enabled;
     behavior->killed = false;
-    behavior->unpaused = false;
+    behavior->reactivated = false;
     behavior->node = node;
     behavior->func = args.func;
     behavior->destroy_func = args.destroy_func;
     behavior->data = args.data;
     behavior->interval = args.interval;
     behavior->last_execution = 0;
-    behavior->pause_while_hidden = args.pause_while_hidden;
+    behavior->disable_while_hidden = args.disable_while_hidden;
     behavior->name = name;
     asc_dprintf("Create behavior: %"CX_PRIstr, CX_SFMT(behavior->name));
     return behavior;
@@ -85,21 +85,21 @@
 void asc_behavior_trigger(AscBehavior *behavior) {
     // the behavior is not enabled at the moment
     if (!behavior->enabled) {
-        behavior->unpaused = true;
+        behavior->reactivated = true;
         return;
     }
     // the behavior is not scheduled for execution
     if (behavior->last_execution + behavior->interval > asc_context.total_nanos) {
         return;
     }
-    // the behavior is paused while the node is hidden
-    if (!behavior->always_enabled && behavior->pause_while_hidden && asc_scene_node_is_hidden(behavior->node)) {
-        behavior->unpaused = true;
+    // the behavior is disable while the node is hidden
+    if (!behavior->always_enabled && behavior->disable_while_hidden && asc_scene_node_is_hidden(behavior->node)) {
+        behavior->reactivated = true;
         return;
     }
 
     behavior->func(behavior);
-    behavior->unpaused = false;
+    behavior->reactivated = false;
     behavior->last_execution = asc_context.total_nanos;
 }
 
@@ -126,16 +126,16 @@
     }
 }
 
-void asc_behavior_pause_all_while_hidden(AscSceneNode *node) {
+void asc_behavior_disable_all_while_hidden(AscSceneNode *node) {
     CxMapIterator iter = cxMapIteratorValues(node->behaviors);
     cx_foreach(AscBehavior*, behavior, iter) {
-        asc_behavior_pause_while_hidden(behavior);
+        asc_behavior_disable_while_hidden(behavior);
     }
 }
 
-void asc_behavior_continue_all_while_hidden(AscSceneNode *node) {
+void asc_behavior_enable_all_while_hidden(AscSceneNode *node) {
     CxMapIterator iter = cxMapIteratorValues(node->behaviors);
     cx_foreach(AscBehavior*, behavior, iter) {
-        asc_behavior_continue_while_hidden(behavior);
+        asc_behavior_enable_while_hidden(behavior);
     }
 }

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