--- a/shader/font_frag.glsl Thu Mar 21 20:34:33 2024 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,10 +0,0 @@
-#version 400 core
-
-layout(location = 0) out vec4 diffuse;
-in vec2 texcoord;
-
-uniform sampler2DRect surface;
-
-void main(void) {
- diffuse = texture(surface, texcoord);
-}