demo/snake/snake.c

changeset 290
2eb3813562e7
parent 288
8796f03aac26
--- a/demo/snake/snake.c	Sun Nov 30 16:52:33 2025 +0100
+++ b/demo/snake/snake.c	Wed Dec 31 17:50:20 2025 +0100
@@ -256,7 +256,7 @@
             game.field->tile_data[x][y] = GAME_FIELD_TILE_EXISTS_FLAG;
             game.field->nodes[x][y] = tile;
 
-            asc_scene_node_link(node, tile);
+            asc_scene_node_add(node, tile);
         }
     }
     asc_scene_node_set_zindex(node, -2);
@@ -274,13 +274,13 @@
     asc_uniform_loc color;
 } PlayerShader;
 
-static void player_shader_init(AscShaderProgram *p, cx_attr_unused int flags) {
+static void player_shader_init(AscShaderProgram *p, CX_UNUSED int flags) {
     asc_shader_set_uniform_loc_by_name(p, PlayerShader, map_albedo);
     asc_shader_set_uniform_loc_by_name(p, PlayerShader, map_color);
     asc_shader_set_uniform_loc_by_name(p, PlayerShader, color);
 }
 
-static AscShaderProgram *player_shader_create(cx_attr_unused int unused) {
+static AscShaderProgram *player_shader_create(CX_UNUSED int unused) {
     return asc_shader_create((AscShaderCodes) {
         .vtx = {.source_file = "sprite_vtx.glsl"},
         .frag = {.source_file = "player.glsl",},
@@ -484,8 +484,8 @@
     player->number = 1;
     player->health = 100;
     player->color = ASC_RGB(1, 0, 0);
-    player->trace = cxLinkedListCreateSimple(sizeof(asc_vec2u));
-    cxDefineDestructor(player->trace, player_trace_release_tile);
+    player->trace = cxLinkedListCreate(NULL, sizeof(asc_vec2u));
+    cxSetDestructor(player->trace, player_trace_release_tile);
     node->draw_func = player_draw;
     node->user_data_free_func = (cx_destructor_func2)player_destroy;
 

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