demo/snake/snake.c

changeset 298
fa91e2e06eee
parent 297
02ce7c6251a9
child 299
c0d3a1acc6ae
equal deleted inserted replaced
297:02ce7c6251a9 298:fa91e2e06eee
172 static void fps_counter_update(AscBehavior *behavior) { 172 static void fps_counter_update(AscBehavior *behavior) {
173 asc_ptr_cast(AscText, node, behavior->node); 173 asc_ptr_cast(AscText, node, behavior->node);
174 static float last_fps = 0.f; 174 static float last_fps = 0.f;
175 if (fabsf(asc_context.frame_rate - last_fps) > 1) { 175 if (fabsf(asc_context.frame_rate - last_fps) > 1) {
176 last_fps = asc_context.frame_rate; 176 last_fps = asc_context.frame_rate;
177 asc_text_printf(node, "%.2f FPS", asc_context.frame_rate); 177 asc_text_printf(node,
178 "%.2f FPS\n"
179 "%llu draw calls\n"
180 "%llu triangles\n"
181 "%llu vertices",
182 asc_context.frame_rate,
183 asc_active_glctx->counters.draw_calls,
184 asc_active_glctx->counters.triangles_rendered,
185 asc_active_glctx->counters.vertices_rendered);
178 } 186 }
179 } 187 }
180 188
181 static void fps_counter_tie_to_corner(AscBehavior *behavior) { 189 static void fps_counter_tie_to_corner(AscBehavior *behavior) {
182 // TODO: this should be replaced with some sort of UI layout manager 190 // TODO: this should be replaced with some sort of UI layout manager

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