src/shader.c

changeset 168
f70569c49c24
parent 167
8e6a661c87db
equal deleted inserted replaced
167:8e6a661c87db 168:f70569c49c24
262 cxListClear(asc_active_glctx->shaders); 262 cxListClear(asc_active_glctx->shaders);
263 // also clear the active program to avoid accidental matches with newly created shaders 263 // also clear the active program to avoid accidental matches with newly created shaders
264 asc_shader_use(NULL, NULL); 264 asc_shader_use(NULL, NULL);
265 } 265 }
266 266
267 asc_uniform_loc asc_shader_get_uniform_loc(const AscShaderProgram *shader, const char *name) {
268 return glGetUniformLocation(shader->gl_id, name);
269 }
270
267 void asc_shader_upload_model_matrix(const AscShaderProgram *shader, const AscSceneNode *node) { 271 void asc_shader_upload_model_matrix(const AscShaderProgram *shader, const AscSceneNode *node) {
268 glUniformMatrix4fv(shader->model, 1,GL_FALSE, node->world_transform); 272 glUniformMatrix4fv(shader->model, 1,GL_FALSE, node->world_transform);
269 } 273 }
270 274
271 void asc_shader_upload_col4f(int uniform_id, asc_col4f color) { 275 void asc_shader_upload_col4f(int uniform_id, asc_col4f color) {

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