src/camera.c

changeset 121
ede9a9e92ff9
parent 106
895f92cff6b8
equal deleted inserted replaced
120:54e56cdddab2 121:ede9a9e92ff9
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE. 25 * POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28 #include "ascension/error.h" 28 #include "ascension/error.h"
29 #include "ascension/context.h"
29 #include "ascension/camera.h" 30 #include "ascension/camera.h"
30 31
31 void asc_camera_init(AscCamera *camera, AscCameraParams params) { 32 void asc_camera_init_(AscCamera *camera, struct asc_camera_init_args args) {
32 if (params.type == ASC_CAMERA_ORTHO) { 33 if (args.type == ASC_CAMERA_ORTHO) {
33 asc_recti rect = params.ortho.rect; 34 asc_recti rect = args.ortho.rect;
34 if (rect.size.width <= 0 || rect.size.height <= 0) { 35 if (rect.size.width <= 0 || rect.size.height <= 0) {
35 rect.size.width = 1; 36 rect.size.width = 1;
36 rect.size.height = 1; 37 rect.size.height = 1;
37 } 38 }
38 asc_camera_ortho(camera, rect); 39 asc_camera_ortho(camera, rect);
39 } else if (params.type == ASC_CAMERA_PERSPECTIVE) { 40 } else if (args.type == ASC_CAMERA_PERSPECTIVE) {
40 // TODO: implement 41 // TODO: implement
41 asc_wprintf("Camera type PERSPECTIVE is not yet implemented."); 42 asc_wprintf("Camera type PERSPECTIVE is not yet implemented.");
42 } else { 43 } else {
43 // at least zero all the bytes (law of the least surprise) 44 // at least zero all the bytes (law of the least surprise)
44 memset(camera, 0, sizeof(AscCamera)); 45 memset(camera, 0, sizeof(AscCamera));
45 } 46 }
46 camera->viewport_update_func = params.viewport_update_func; 47 camera->viewport_update_func = args.viewport_update_func;
47 camera->projection_update_func = params.projection_update_func; 48 camera->projection_update_func = args.projection_update_func;
49 camera->viewport_clear = args.viewport_clear;
50 camera->clear_color = asc_col_itof(asc_context.ink);
48 } 51 }
49 52
50 void asc_camera_ortho(AscCamera *camera, asc_recti rect) { 53 void asc_camera_ortho(AscCamera *camera, asc_recti rect) {
51 asc_mat4f_unit(camera->view); 54 asc_mat4f_unit(camera->view);
52 float left = (float) rect.pos.x; 55 float left = (float) rect.pos.x;

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