src/window.c

changeset 175
e5544920377e
parent 155
b598b4eb4b44
equal deleted inserted replaced
174:0009b982bc7d 175:e5544920377e
71 71
72 window->id = SDL_GetWindowID(window->window); 72 window->id = SDL_GetWindowID(window->window);
73 { 73 {
74 Sint32 w, h; 74 Sint32 w, h;
75 SDL_GetWindowSize(window->window, &w, &h); 75 SDL_GetWindowSize(window->window, &w, &h);
76 window->dimensions = asc_vec2u_new(w, h); 76 window->dimensions = ASC_VEC2U(w, h);
77 } 77 }
78 window->resized = true; // count initial sizing as resize 78 window->resized = true; // count initial sizing as resize
79 79
80 // default UI scale 80 // default UI scale
81 window->ui_scale = 1.0f; 81 window->ui_scale = 1.0f;
82 82
83 if (asc_gl_context_initialize(&window->glctx, window->window, &settings->glsettings)) { 83 if (asc_gl_context_initialize(&window->glctx, window->window, &settings->glsettings)) {
84 asc_scene_init(&window->ui, 84 asc_scene_init(&window->ui,
85 .type = ASC_CAMERA_ORTHO, 85 .type = ASC_CAMERA_ORTHO,
86 .ortho.rect = asc_recti_new(0, 0, window->dimensions.width, window->dimensions.height), 86 .ortho.rect = ASC_RECTI(0, 0, window->dimensions.width, window->dimensions.height),
87 .projection_update_func = asc_camera_ortho_update_size 87 .projection_update_func = asc_camera_ortho_update_size
88 ); 88 );
89 asc_dprintf("Window %u initialized at index %u", window->id, index); 89 asc_dprintf("Window %u initialized at index %u", window->id, index);
90 asc_context.active_window = index; 90 asc_context.active_window = index;
91 } else { 91 } else {
204 const int display = SDL_GetWindowDisplayIndex(window->window); 204 const int display = SDL_GetWindowDisplayIndex(window->window);
205 if (SDL_GetDesktopDisplayMode(display, &dm)) { 205 if (SDL_GetDesktopDisplayMode(display, &dm)) {
206 asc_error("Failed to get display mode for window %u on display %d: %s", 206 asc_error("Failed to get display mode for window %u on display %d: %s",
207 window->id, display, SDL_GetError()); 207 window->id, display, SDL_GetError());
208 } 208 }
209 return asc_vec2u_new(dm.w, dm.h); 209 return ASC_VEC2U(dm.w, dm.h);
210 } 210 }

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