| 1 # Copyright 2023 Mike Becker. All rights reserved. |
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| 2 # |
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| 3 # Redistribution and use in source and binary forms, with or without |
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| 4 # modification, are permitted provided that the following conditions are met: |
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| 5 # |
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| 6 # 1. Redistributions of source code must retain the above copyright |
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| 7 # notice, this list of conditions and the following disclaimer. |
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| 8 # |
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| 9 # 2. Redistributions in binary form must reproduce the above copyright |
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| 10 # notice, this list of conditions and the following disclaimer in the |
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| 11 # documentation and/or other materials provided with the distribution. |
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| 12 # |
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| 13 # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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| 14 # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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| 15 # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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| 16 # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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| 17 # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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| 18 # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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| 19 # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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| 20 # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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| 21 # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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| 22 # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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| 23 # POSSIBILITY OF SUCH DAMAGE. |
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| 24 # |
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| 25 |
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| 26 include ../config.mk |
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| 27 |
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| 28 BUILD_DIR=../build/test |
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| 29 LIB_ASCENSION=../build/lib/libascension.a |
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| 30 CFLAGS += -I../src |
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| 31 |
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| 32 all: $(BUILD_DIR)/snake FORCE |
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| 33 @echo "Demo game successfully built." |
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| 34 |
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| 35 $(BUILD_DIR)/snake: $(BUILD_DIR)/snake.o $(LIB_ASCENSION) |
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| 36 @echo "Linking snake..." |
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| 37 $(CC) $(LDFLAGS) -o $@ $^ |
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| 38 |
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| 39 $(LIB_ASCENSION): |
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| 40 test -f "$@" |
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| 41 |
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| 42 FORCE: |
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| 43 |
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| 44 $(BUILD_DIR)/snake.o: snake.c ../src/ascension/core.h \ |
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| 45 ../src/ascension/error.h ../src/ascension/context.h \ |
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| 46 ../src/ascension/datatypes.h ../src/ascension/window.h \ |
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| 47 ../src/ascension/glcontext.h ../src/ascension/primitives.h \ |
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| 48 ../src/ascension/mesh.h ../src/ascension/shader.h \ |
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| 49 ../src/ascension/scene.h ../src/ascension/scene_node.h \ |
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| 50 ../src/ascension/transform.h ../src/ascension/camera.h \ |
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| 51 ../src/ascension/input.h ../src/ascension/ui/font.h \ |
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| 52 ../src/ascension/ui.h ../src/ascension/ui/text.h \ |
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| 53 ../src/ascension/ui/font.h ../src/ascension/ui/../2d/sprite.h \ |
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| 54 ../src/ascension/ui/../2d/../scene_node.h \ |
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| 55 ../src/ascension/ui/../2d/../texture.h ../src/ascension/ui/../utils.h |
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| 56 @echo "Compiling $<" |
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| 57 $(CC) -o $@ $(CFLAGS) -c $< |
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| 58 |
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