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1 /* |
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 * Copyright 2025 Mike Becker. All rights reserved. |
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4 * |
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5 * Redistribution and use in source and binary forms, with or without |
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6 * modification, are permitted provided that the following conditions are met: |
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7 * |
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8 * 1. Redistributions of source code must retain the above copyright |
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9 * notice, this list of conditions and the following disclaimer. |
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10 * |
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11 * 2. Redistributions in binary form must reproduce the above copyright |
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12 * notice, this list of conditions and the following disclaimer in the |
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13 * documentation and/or other materials provided with the distribution. |
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14 * |
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 * POSSIBILITY OF SUCH DAMAGE. |
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26 */ |
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27 |
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28 #include "ascension/behavior.h" |
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29 #include "ascension/error.h" |
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30 |
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31 #include <cx/array_list.h> |
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32 |
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33 static void asc_behavior_destroy(void *b) { |
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34 AscBehavior *behavior = b; |
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35 if (behavior->destroy_func) { |
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36 behavior->destroy_func(behavior); |
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37 } |
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38 } |
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39 |
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40 static CxList *asc_behavior_new_list(void) { |
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41 // TODO: add comparator when we know how to identifier behaviors in order to remove them |
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42 CxList *list = cxArrayListCreate(NULL, NULL, sizeof(AscBehavior), 4); |
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43 cxDefineDestructor(list, asc_behavior_destroy); |
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44 return list; |
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45 } |
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46 |
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47 AscBehavior *asc_behavior_add_impl(AscSceneNode *node, struct asc_behavior_create_args args) { |
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48 // TODO: replace cxListAdd() with cxListEmplace() when upgrading to UCX 3.2 |
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49 AscBehavior behavior = {0}; |
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50 behavior.node = node; |
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51 behavior.func = args.func; |
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52 behavior.destroy_func = args.destroy_func; |
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53 behavior.data = args.data; |
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54 if (node->behaviors == NULL) { |
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55 node->behaviors = asc_behavior_new_list(); |
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56 } |
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57 if (cxListAdd(node->behaviors, &behavior)) { |
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58 // TODO: output ID of node once we have implemented that |
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59 asc_error("Failed to add behavior to scene node."); |
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60 return NULL; |
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61 } |
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62 // TODO: replace with cxListLast() when upgrading to UCX 3.2 |
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63 return cxListAt(node->behaviors, cxListSize(node->behaviors) - 1); |
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64 } |