test/snake/snake.c

changeset 176
cb2f60f48337
parent 175
e5544920377e
equal deleted inserted replaced
175:e5544920377e 176:cb2f60f48337
103 asc_behavior_add(node, .func = update_fps_counter, .interval = asc_seconds(1)); 103 asc_behavior_add(node, .func = update_fps_counter, .interval = asc_seconds(1));
104 asc_behavior_add(node, tie_fps_counter_to_corner); 104 asc_behavior_add(node, tie_fps_counter_to_corner);
105 asc_ui_add_node(node); 105 asc_ui_add_node(node);
106 } 106 }
107 107
108 static void update_score_counter(AscBehavior *behavior) {
109 AscSceneNode *node = behavior->node;
110 static unsigned test_score = 0;
111 test_score += 100;
112 asc_text_printf(node, "Score: %u", test_score);
113 if (test_score > 9000) {
114 asc_behavior_remove(behavior);
115 }
116 }
117
108 static void create_score_counter(void) { 118 static void create_score_counter(void) {
109 asc_font(ASC_FONT_BOLD, 16); 119 asc_font(ASC_FONT_BOLD, 16);
110 asc_ink_rgb(0, 255, 0); 120 asc_ink_rgb(0, 255, 0);
111 AscSceneNode *node = asc_text( 121 AscSceneNode *node = asc_text(
112 .name = "Score Counter", 122 .name = "Score Counter",
113 .x = 10, .y = 10, 123 .x = 10, .y = 10,
114 .text = "Score: 0" 124 .text = "Score: 0"
115 ); 125 );
126 // TODO: remove this test behavior
127 asc_behavior_add(node, .func = update_score_counter, .interval = asc_milliseconds(250));
116 asc_ui_add_node(node); 128 asc_ui_add_node(node);
117 } 129 }
118 130
119 static void create_spaceship(void) { 131 static void create_spaceship(void) {
120 AscSceneNode *sprite = asc_sprite( 132 AscSceneNode *sprite = asc_sprite(

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