src/shader.c

changeset 152
c3ae2b2e8ff6
parent 144
43636d6a6e25
child 153
4116e2bd501b
equal deleted inserted replaced
151:42960d0c879b 152:c3ae2b2e8ff6
50 GLuint id = glCreateShader(type); 50 GLuint id = glCreateShader(type);
51 if (id == 0) { 51 if (id == 0) {
52 asc_error("glCreateShader failed: %s", glGetError()); 52 asc_error("glCreateShader failed: %s", glGetError());
53 return 0; 53 return 0;
54 } 54 }
55
56 // some drivers don't like NULL strings, even when length is zero
57 if (code_pp == NULL) code_pp = "";
55 58
56 GLint success; 59 GLint success;
57 const char *code_array[4]; 60 const char *code_array[4];
58 GLint length_array[4]; 61 GLint length_array[4];
59 #define store_str(i, s) do {cxstring cxs = cx_str(s); code_array[i] = cxs.ptr; length_array[i] = (GLint) cxs.length;} while(0) 62 #define store_str(i, s) do {cxstring cxs = cx_str(s); code_array[i] = cxs.ptr; length_array[i] = (GLint) cxs.length;} while(0)

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