| 34 TEX_SHIP = 0, |
34 TEX_SHIP = 0, |
| 35 TEX2D_COUNT |
35 TEX2D_COUNT |
| 36 }; |
36 }; |
| 37 static AscTexture tex2d[TEX2D_COUNT]; |
37 static AscTexture tex2d[TEX2D_COUNT]; |
| 38 #define TEXTURE_SHIP &tex2d[TEX_SHIP] |
38 #define TEXTURE_SHIP &tex2d[TEX_SHIP] |
| |
39 |
| |
40 #define MAIN_SCENE asc_window_scene(0) |
| 39 |
41 |
| 40 static void destroy_textures(void *dummy) { |
42 static void destroy_textures(void *dummy) { |
| 41 asc_texture_destroy(tex2d, TEX2D_COUNT); |
43 asc_texture_destroy(tex2d, TEX2D_COUNT); |
| 42 } |
44 } |
| 43 |
45 |
| 125 // create window |
126 // create window |
| 126 AscWindowSettings settings; |
127 AscWindowSettings settings; |
| 127 asc_window_settings_init_defaults(&settings); |
128 asc_window_settings_init_defaults(&settings); |
| 128 settings.title = "Snake"; |
129 settings.title = "Snake"; |
| 129 asc_window_initialize(0, &settings); |
130 asc_window_initialize(0, &settings); |
| |
131 |
| |
132 // initialize the main scene (a 500x500 game field) |
| |
133 asc_scene_init(MAIN_SCENE); |
| |
134 // TODO: this is intentionally bullshit at the moment to force me to care about aspect ratio |
| |
135 asc_camera_ortho(&MAIN_SCENE->camera, (asc_recti){0, 0, 500, 500}); |
| 130 |
136 |
| 131 // load textures |
137 // load textures |
| 132 init_textures(); |
138 init_textures(); |
| 133 |
139 |
| 134 // create UI elements |
140 // create UI elements |