58 asc_context.shader_path = cx_strdup(CX_STR("./shader")); |
58 asc_context.shader_path = cx_strdup(CX_STR("./shader")); |
59 asc_context.texture_path = cx_strdup(CX_STR("./textures")); |
59 asc_context.texture_path = cx_strdup(CX_STR("./textures")); |
60 |
60 |
61 // initialize the font cache |
61 // initialize the font cache |
62 asc_font_cache_init(); |
62 asc_font_cache_init(); |
63 |
|
64 // set a default font but do not load it |
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65 asc_context.active_font.style = ASC_FONT_REGULAR; |
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66 asc_context.active_font.size = 14; |
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67 |
63 |
68 // no window, yet |
64 // no window, yet |
69 asc_context.active_window = ASC_MAX_WINDOWS; |
65 asc_context.active_window = ASC_MAX_WINDOWS; |
70 |
66 |
71 // initialize error buffer |
67 // initialize error buffer |