src/primitives.c

changeset 81
84a546e282b7
parent 65
9c44c55d327a
child 82
4e1e698f4b0d
equal deleted inserted replaced
80:9f7bfc0a1dc3 81:84a546e282b7
27 27
28 #include "ascension/primitives.h" 28 #include "ascension/primitives.h"
29 #include "ascension/error.h" 29 #include "ascension/error.h"
30 #include "ascension/context.h" 30 #include "ascension/context.h"
31 31
32 #include <string.h>
33 #include <GL/glew.h> 32 #include <GL/glew.h>
34 33
35 static void asc_primitives_init_plane(AscMesh *mesh) { 34 void asc_primitives_init_plane(AscMesh *mesh) {
36 asc_dprintf("Create primitive plane in VBO %u and VAO %u", mesh->vbo, mesh->vao); 35 if (mesh->vbo == 0) {
36 if (mesh->vao > 0) {
37 asc_dprintf("!!! Mesh with VAO %u has no VBO - this is most likely a programming error !!!", mesh->vao);
38 }
39 asc_mesh_allocate_buffers(mesh, 1);
40 }
41 asc_dprintf("Create plane in VBO %u and VAO %u", mesh->vbo, mesh->vao);
37 mesh->vertices = 4; 42 mesh->vertices = 4;
38 float data[8] = { 43 float data[8] = {
39 0.0f, 0.0f, // bottom left 44 0.0f, 0.0f, // bottom left
40 0.0f, 1.0f, // top left 45 0.0f, 1.0f, // top left
41 1.0f, 0.0f, // bottom right 46 1.0f, 0.0f, // bottom right
46 glBindVertexArray(mesh->vao); 51 glBindVertexArray(mesh->vao);
47 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL); 52 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL);
48 glEnableVertexAttribArray(0); 53 glEnableVertexAttribArray(0);
49 } 54 }
50 55
51 bool asc_primitives_init(AscPrimitives *primitives) {
52 asc_dprintf("Create primitives for the GL context of active window.");
53 // TODO: more primitives
54
55 GLuint buffers[1];
56 GLuint arrays[1];
57 glGenBuffers(1, buffers);
58 glGenVertexArrays(1, arrays);
59
60 AscMesh *plane = &(primitives->plane);
61 plane->vbo = buffers[0];
62 plane->vao = arrays[0];
63 asc_primitives_init_plane(plane);
64
65 GLenum error = glGetError();
66 if (error == GL_NO_ERROR) {
67 return true;
68 } else {
69 asc_error_gl(error, CX_STR("Initialization of primitive meshes failed."));
70 return false;
71 }
72 }
73
74 void asc_primitives_destroy(AscPrimitives *primitives) {
75 asc_dprintf("Destroy primitives in GL context of active window.");
76
77 GLuint buffers[1];
78 GLuint arrays[1];
79
80 buffers[0] = primitives->plane.vbo;
81 arrays[0] = primitives->plane.vao;
82
83 glDeleteBuffers(1, buffers);
84 glDeleteVertexArrays(1, arrays);
85
86 memset(primitives, 0, sizeof(AscPrimitives));
87 }
88
89 void asc_primitives_draw_plane(void) { 56 void asc_primitives_draw_plane(void) {
90 AscMesh const *mesh = &(asc_active_window->glctx.primitives.plane); 57 AscMesh const *mesh = &(asc_active_window->glctx.primitives.plane);
91 glBindVertexArray(mesh->vao); 58 glBindVertexArray(mesh->vao);
92 glDrawArrays(GL_TRIANGLE_STRIP, 0, mesh->vertices); 59 glDrawArrays(GL_TRIANGLE_STRIP, 0, mesh->vertices);
93 } 60 }

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