194 create_score_counter(); |
194 create_score_counter(); |
195 |
195 |
196 // create spaceship |
196 // create spaceship |
197 create_spaceship(); |
197 create_spaceship(); |
198 |
198 |
199 // TODO: play around with the test rectangle |
199 // TODO: play around with the test rectangles |
200 asc_ink_rgb(255, 0, 0); |
200 asc_ink_rgb(255, 0, 0); |
201 asc_scene_add_node(MAIN_SCENE, |
201 asc_scene_add_node(MAIN_SCENE, |
202 asc_rectangle(.x = 200, .y = 250, .width = 100, .height = 75, |
202 asc_rectangle(.x = 200, .y = 250, .width = 100, .height = 75, |
203 .thickness = 4, .radius = 15, .filled = true, .border_color = asc_col4i_new(0, 255, 0, 255)) |
203 .thickness = 4, .radius = 15, .filled = true, .border_color = asc_col4i_new(0, 255, 0, 255)) |
204 ); |
204 ); |
|
205 asc_scene_add_node(MAIN_SCENE, |
|
206 asc_rectangle(.x = 50, .y = 150, .width = 100, .height = 75, |
|
207 .thickness = 4, .radius = 15, .filled = false, .border_color = asc_col4i_new(0, 255, 0, 255)) |
|
208 ); |
|
209 asc_scene_add_node(MAIN_SCENE, |
|
210 asc_rectangle(.x = 50, .y = 25, .width = 100, .height = 75, |
|
211 .thickness = 4, .filled = false, .border_color = asc_col4i_new(0, 255, 0, 255)) |
|
212 ); |
|
213 asc_scene_add_node(MAIN_SCENE, |
|
214 asc_rectangle(.x = 250, .y = 25, .width = 100, .height = 75, |
|
215 .thickness = 4, .filled = true, .border_color = asc_col4i_new(0, 255, 0, 255)) |
|
216 ); |
|
217 asc_scene_add_node(MAIN_SCENE, |
|
218 asc_rectangle(.x = 350, .y = 250, .width = 100, .height = 75, |
|
219 .radius = 15, .filled = true) |
|
220 ); |
|
221 asc_scene_add_node(MAIN_SCENE, |
|
222 asc_rectangle(.x = 350, .y = 50, .width = 100, .height = 75, |
|
223 .filled = true) |
|
224 ); |
|
225 asc_scene_add_node(MAIN_SCENE, |
|
226 asc_rectangle(.x = 50, .y = 350, .width = 100, .height = 75, |
|
227 .radius = 15) |
|
228 ); |
|
229 asc_scene_add_node(MAIN_SCENE, |
|
230 asc_rectangle(.x = 350, .y = 350, .width = 100, .height = 75) |
|
231 ); |
|
232 |
205 |
233 |
206 // Main Loop |
234 // Main Loop |
207 do { |
235 do { |
208 // quit application on any error |
236 // quit application on any error |
209 if (asc_has_error()) { |
237 if (asc_has_error()) { |