23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
25 * POSSIBILITY OF SUCH DAMAGE. |
25 * POSSIBILITY OF SUCH DAMAGE. |
26 */ |
26 */ |
27 |
27 |
28 #include <ascension/ascension.h> |
28 #include "ascension/core.h" |
|
29 #include <ascension/ui.h> |
|
30 |
29 #include <cx/printf.h> |
31 #include <cx/printf.h> |
30 |
32 |
31 static void update_fps_counter(AscSceneNode *node) { |
33 static void update_fps_counter(AscSceneNode *node) { |
32 static uint64_t last_fps = 0; |
34 static uint64_t last_fps = 0; |
33 static uint64_t debounce = ASC_NANOS_SECOND - 1; |
35 static uint64_t debounce = ASC_NANOS_SECOND - 1; |