208 scene->camera.viewport.pos.y, |
208 scene->camera.viewport.pos.y, |
209 scene->camera.viewport.size.width, |
209 scene->camera.viewport.size.width, |
210 scene->camera.viewport.size.height |
210 scene->camera.viewport.size.height |
211 ); |
211 ); |
212 glEnable(GL_SCISSOR_TEST); |
212 glEnable(GL_SCISSOR_TEST); |
213 const asc_col4f col = scene->camera.clear_color; |
213 const asc_color col = scene->camera.clear_color; |
214 glClearColor(col.red, col.green, col.blue, col.alpha); |
214 glClearColor(col.red, col.green, col.blue, col.alpha); |
215 glClear(GL_COLOR_BUFFER_BIT); |
215 glClear(GL_COLOR_BUFFER_BIT); |
216 glDisable(GL_SCISSOR_TEST); |
216 glDisable(GL_SCISSOR_TEST); |
217 } |
217 } |
218 |
218 |