190 } |
190 } |
191 |
191 |
192 void asc_text_centered(AscText *node, bool centered) { |
192 void asc_text_centered(AscText *node, bool centered) { |
193 asc_ptr_cast(AscSceneNode, snode, node); |
193 asc_ptr_cast(AscSceneNode, snode, node); |
194 if (centered) { |
194 if (centered) { |
195 asc_clear_flag(snode->flags, ASC_TEXT_ALIGN_CENTERED); |
195 asc_clear_flag(snode->flags, ASC_TEXT_ALIGN_CENTER); |
196 } else { |
196 } else { |
197 asc_set_flag(snode->flags, ASC_TEXT_ALIGN_CENTERED); |
197 asc_set_flag(snode->flags, ASC_TEXT_ALIGN_CENTER); |
198 } |
198 } |
199 asc_scene_node_update(snode); |
199 asc_scene_node_update(snode); |
200 } |
200 } |
201 |
201 |
202 void asc_text_max_width(AscText *node, unsigned max_width) { |
202 void asc_text_max_width(AscText *node, unsigned max_width) { |