src/window.c

changeset 149
560772519ff9
parent 121
ede9a9e92ff9
equal deleted inserted replaced
148:9f030f402699 149:560772519ff9
29 #include "ascension/window.h" 29 #include "ascension/window.h"
30 #include "ascension/context.h" 30 #include "ascension/context.h"
31 31
32 #include <GL/glew.h> 32 #include <GL/glew.h>
33 33
34 void asc_window_settings_init_defaults(AscWindowSettings* settings) { 34 void asc_window_settings_init_defaults(AscWindowSettings *settings) {
35 settings->dimensions.width = 800; 35 settings->dimensions.width = 800;
36 settings->dimensions.height = 600; 36 settings->dimensions.height = 600;
37 settings->fullscreen = false; 37 settings->fullscreen = false;
38 settings->glsettings.depth_size = 24; 38 settings->glsettings.depth_size = 24;
39 settings->glsettings.vsync = 1; 39 settings->glsettings.vsync = 1;
40 settings->glsettings.gl_major_version = 4; 40 settings->glsettings.gl_major_version = 4;
41 settings->glsettings.gl_minor_version = 0; 41 settings->glsettings.gl_minor_version = 0;
42 settings->title = "Ascended Window"; 42 settings->title = "Ascended Window";
43 } 43 }
44 44
45 void asc_window_initialize(unsigned int index, AscWindowSettings const *settings) { 45 void asc_window_initialize(unsigned int index, const AscWindowSettings *settings) {
46 if (index >= ASC_MAX_WINDOWS) { 46 if (index >= ASC_MAX_WINDOWS) {
47 asc_error("Maximum number of windows exceeded (%u/%u).", index, ASC_MAX_WINDOWS); 47 asc_error("Maximum number of windows exceeded (%u/%u).", index, ASC_MAX_WINDOWS);
48 return; 48 return;
49 } 49 }
50 AscWindow *window = &asc_context.windows[index]; 50 AscWindow *window = &asc_context.windows[index];

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