src/text.c

changeset 223
4f32c7755138
parent 222
2cb9a71df7a6
child 226
18327d2df79d
equal deleted inserted replaced
222:2cb9a71df7a6 223:4f32c7755138
42 static void asc_text_shader_init(AscShaderProgram *p, cx_attr_unused int flags) { 42 static void asc_text_shader_init(AscShaderProgram *p, cx_attr_unused int flags) {
43 asc_shader_init_uniform_loc_nice(p, AscTextShader, tex); 43 asc_shader_init_uniform_loc_nice(p, AscTextShader, tex);
44 } 44 }
45 45
46 static AscShaderProgram *asc_text_shader_create(int flags) { 46 static AscShaderProgram *asc_text_shader_create(int flags) {
47 return asc_shader_create((AscShaderCodeInfo){ 47 return asc_shader_create((AscShaderCodes){
48 .files.vtx = "sprite_vtx.glsl", 48 .vtx = {.source_file = "sprite_vtx.glsl"},
49 .files.frag = "sprite_frag.glsl", 49 .frag = {
50 .defines.frag = "#define USE_RECT", 50 .source_file = "sprite_frag.glsl",
51 .preamble_code = (const char*[]){"#define USE_RECT"},
52 .preamble_code_flags = 1
53 },
51 }, sizeof(AscTextShader), asc_text_shader_init, flags); 54 }, sizeof(AscTextShader), asc_text_shader_init, flags);
52 } 55 }
53 56
54 static void asc_text_update(AscSceneNode *node) { 57 static void asc_text_update(AscSceneNode *node) {
55 asc_ptr_cast(AscText, text, node); 58 asc_ptr_cast(AscText, text, node);

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