src/sprite.c

changeset 82
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child 88
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81:84a546e282b7 82:4e1e698f4b0d
1 /*
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
3 * Copyright 2025 Mike Becker. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 *
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 *
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25 * POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #include "ascension/2d/sprite.h"
29
30 #include "ascension/context.h"
31 #include "ascension/glcontext.h"
32
33 #include <GL/glew.h>
34
35 void asc_sprite_draw(AscSprite const *node) {
36 // Obtain shader
37 AscShaderSprite *shader = ASC_SHADER_SPRITE;
38
39 // Upload model matrix
40 glUniformMatrix4fv(shader->program.model, 1,
41 GL_FALSE, node->data.world_transform);
42
43 // Bind texture
44 asc_texture_bind(&node->tex, shader->tex, 0);
45
46 // Apply depth
47 glUniform1f(shader->depth, (float)(node->data.depth));
48
49 // Draw mesh
50 asc_mesh_draw_triangle_strip(ASC_PRIMITIVES_PLANE);
51 }

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