src/sprite.c

changeset 161
4c8b9c6d241f
parent 158
f650994ec543
equal deleted inserted replaced
160:80700db530ff 161:4c8b9c6d241f
97 // TODO: scene should know which shader we are going to activate s.t. it can pre-sort nodes 97 // TODO: scene should know which shader we are going to activate s.t. it can pre-sort nodes
98 const AscSpriteShader *shader = 98 const AscSpriteShader *shader =
99 sprite->texture->target == GL_TEXTURE_RECTANGLE 99 sprite->texture->target == GL_TEXTURE_RECTANGLE
100 ? asc_shader_lookup_or_create(ASC_SHADER_SPRITE_RECT, asc_sprite_shader_create, 1) 100 ? asc_shader_lookup_or_create(ASC_SHADER_SPRITE_RECT, asc_sprite_shader_create, 1)
101 : asc_shader_lookup_or_create(ASC_SHADER_SPRITE_UV, asc_sprite_shader_create, 0); 101 : asc_shader_lookup_or_create(ASC_SHADER_SPRITE_UV, asc_sprite_shader_create, 0);
102 if (shader == NULL) return;
102 asc_shader_use(&shader->program, camera); 103 asc_shader_use(&shader->program, camera);
103 104
104 // Upload model matrix 105 // Upload model matrix
105 glUniformMatrix4fv(shader->program.model, 1, 106 glUniformMatrix4fv(shader->program.model, 1,
106 GL_FALSE, node->world_transform); 107 GL_FALSE, node->world_transform);

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