| 103 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ |
103 $(BUILD_DIR)/scene.o: scene.c ascension/error.h ascension/context.h \ |
| 104 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
104 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
| 105 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
105 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 106 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
106 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| 107 ascension/scene.h ascension/behavior.h ascension/shader.h \ |
107 ascension/scene.h ascension/behavior.h ascension/shader.h \ |
| 108 ascension/sprite.h ascension/mesh.h ascension/texture.h \ |
108 ascension/sprite.h ascension/mesh.h ascension/texture.h |
| 109 ascension/shader.h |
|
| 110 @echo "Compiling $<" |
109 @echo "Compiling $<" |
| 111 $(CC) -o $@ $(CFLAGS) -c $< |
110 $(CC) -o $@ $(CFLAGS) -c $< |
| 112 |
111 |
| 113 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
112 $(BUILD_DIR)/scene_node.o: scene_node.c ascension/scene_node.h \ |
| 114 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
113 ascension/datatypes.h ascension/transform.h ascension/context.h \ |
| 126 @echo "Compiling $<" |
125 @echo "Compiling $<" |
| 127 $(CC) -o $@ $(CFLAGS) -c $< |
126 $(CC) -o $@ $(CFLAGS) -c $< |
| 128 |
127 |
| 129 $(BUILD_DIR)/sprite.o: sprite.c ascension/sprite.h ascension/scene_node.h \ |
128 $(BUILD_DIR)/sprite.o: sprite.c ascension/sprite.h ascension/scene_node.h \ |
| 130 ascension/datatypes.h ascension/transform.h ascension/mesh.h \ |
129 ascension/datatypes.h ascension/transform.h ascension/mesh.h \ |
| 131 ascension/texture.h ascension/shader.h ascension/camera.h \ |
130 ascension/texture.h ascension/camera.h ascension/context.h \ |
| 132 ascension/context.h ascension/window.h ascension/glcontext.h \ |
131 ascension/window.h ascension/glcontext.h ascension/scene.h \ |
| 133 ascension/scene.h ascension/input.h ascension/ui/font.h \ |
132 ascension/input.h ascension/ui/font.h ascension/glcontext.h \ |
| 134 ascension/glcontext.h ascension/error.h ascension/mesh.h \ |
133 ascension/error.h ascension/mesh.h ascension/shader.h \ |
| 135 ascension/constants.h |
134 ascension/constants.h |
| 136 @echo "Compiling $<" |
135 @echo "Compiling $<" |
| 137 $(CC) -o $@ $(CFLAGS) -c $< |
136 $(CC) -o $@ $(CFLAGS) -c $< |
| 138 |
137 |
| 139 $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \ |
138 $(BUILD_DIR)/text.o: text.c ascension/error.h ascension/context.h \ |
| 141 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
140 ascension/scene.h ascension/scene_node.h ascension/transform.h \ |
| 142 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
141 ascension/camera.h ascension/input.h ascension/ui/font.h \ |
| 143 ascension/ui/text.h ascension/ui/font.h ascension/ui/../sprite.h \ |
142 ascension/ui/text.h ascension/ui/font.h ascension/ui/../sprite.h \ |
| 144 ascension/ui/../scene_node.h ascension/ui/../mesh.h \ |
143 ascension/ui/../scene_node.h ascension/ui/../mesh.h \ |
| 145 ascension/ui/../datatypes.h ascension/ui/../texture.h \ |
144 ascension/ui/../datatypes.h ascension/ui/../texture.h \ |
| 146 ascension/ui/../shader.h ascension/ui/../camera.h |
145 ascension/ui/../camera.h |
| 147 @echo "Compiling $<" |
146 @echo "Compiling $<" |
| 148 $(CC) -o $@ $(CFLAGS) -c $< |
147 $(CC) -o $@ $(CFLAGS) -c $< |
| 149 |
148 |
| 150 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ |
149 $(BUILD_DIR)/texture.o: texture.c ascension/error.h ascension/context.h \ |
| 151 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |
150 ascension/datatypes.h ascension/window.h ascension/glcontext.h \ |