37 #include <GL/glew.h> |
37 #include <GL/glew.h> |
38 |
38 |
39 |
39 |
40 typedef struct asc_sprite_shader_s { |
40 typedef struct asc_sprite_shader_s { |
41 AscShaderProgram program; |
41 AscShaderProgram program; |
42 int tex; |
42 GLint tex; |
43 } AscSpriteShader; |
43 } AscSpriteShader; |
44 |
44 |
45 static void *asc_sprite_shader_create(bool rect) { |
45 static void *asc_sprite_shader_create(bool rect) { |
46 AscShaderCodes codes; |
46 AscShaderCodes codes; |
47 if (asc_shader_load_code_files((AscShaderCodeInfo){ |
47 if (asc_shader_load_code_files((AscShaderCodeInfo){ |