src/ascension/scene.h

changeset 125
0a8747b02df8
parent 121
ede9a9e92ff9
equal deleted inserted replaced
124:03204dc67216 125:0a8747b02df8
40 * Initializes a scene graph. 40 * Initializes a scene graph.
41 * 41 *
42 * @param scene the scene graph 42 * @param scene the scene graph
43 * @param camera_params initial camera parameters 43 * @param camera_params initial camera parameters
44 */ 44 */
45 __attribute__((__nonnull__))
46 void asc_scene_init_(AscScene *scene, struct asc_camera_init_args camera_params); 45 void asc_scene_init_(AscScene *scene, struct asc_camera_init_args camera_params);
47 46
48 /** 47 /**
49 * Initializes a scene graph. 48 * Initializes a scene graph.
50 * 49 *
58 * 57 *
59 * Does nothing when the scene was not initialized. 58 * Does nothing when the scene was not initialized.
60 * 59 *
61 * @param scene the scene graph 60 * @param scene the scene graph
62 */ 61 */
63 __attribute__((__nonnull__))
64 void asc_scene_destroy(AscScene *scene); 62 void asc_scene_destroy(AscScene *scene);
65 63
66 /** 64 /**
67 * Returns a pointer to the scene's camera. 65 * Returns a pointer to the scene's camera.
68 * 66 *
69 * @param scene the scene graph 67 * @param scene the scene graph
70 */ 68 */
71 __attribute__((__nonnull__))
72 static inline AscCamera *asc_scene_camera(AscScene *scene) { 69 static inline AscCamera *asc_scene_camera(AscScene *scene) {
73 return &scene->camera; 70 return &scene->camera;
74 } 71 }
75 72
76 void asc_scene_execute_behaviors(AscScene *scene); 73 void asc_scene_execute_behaviors(AscScene *scene);
80 * 77 *
81 * If @p scene is not initialized, drawing is skipped. 78 * If @p scene is not initialized, drawing is skipped.
82 * 79 *
83 * @param scene the scene graph 80 * @param scene the scene graph
84 */ 81 */
85 __attribute__((__nonnull__))
86 void asc_scene_draw(AscScene *scene); 82 void asc_scene_draw(AscScene *scene);
87 83
88 __attribute__((__nonnull__))
89 void asc_scene_add_node(AscScene *scene, AscSceneNode *node); 84 void asc_scene_add_node(AscScene *scene, AscSceneNode *node);
90 85
91 #endif // ASCENSION_SCENE_H 86 #endif // ASCENSION_SCENE_H
92 87

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