98 } |
98 } |
99 |
99 |
100 static void create_backdrop(void) { |
100 static void create_backdrop(void) { |
101 AscSceneNode *node = asc_sprite( |
101 AscSceneNode *node = asc_sprite( |
102 .texture = TEXTURE_BACKDROP, |
102 .texture = TEXTURE_BACKDROP, |
103 .texture_scale_mode = ASC_TEXTURE_SCALE_REPEAT |
103 .texture_scale_mode = ASC_TEXTURE_SCALE_REPEAT, |
104 ); |
104 ); |
105 asc_behavior_add(node, .func = scale_backdrop); |
105 asc_behavior_add(node, .func = scale_backdrop); |
106 asc_scene_add_node(BACKDROP_SCENE, node); |
106 asc_scene_add_node(BACKDROP_SCENE, node); |
107 } |
107 } |
108 |
108 |