test/snake/shader/player.glsl

Sat, 02 Aug 2025 21:43:39 +0200

author
Mike Becker <universe@uap-core.de>
date
Sat, 02 Aug 2025 21:43:39 +0200
changeset 244
ceab8a9f0366
parent 242
6eeb987f1681
permissions
-rw-r--r--

add a frame to the main scene + implement the necessary asc_rectangle_set_bounds() function

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1 layout(location = 0) out vec4 diffuse;
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2 in vec2 uvcoord;
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3
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4 uniform sampler2D map_albedo;
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5 uniform sampler2D map_color;
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6 uniform vec4 color;
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7
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8 void main(void) {
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9 // TODO: use greyscale texture instead
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10 vec4 color_map_pixel = texture(map_color, uvcoord);
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11 if (color_map_pixel.a > 0) {
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12 diffuse = color * color_map_pixel * texture(map_albedo, uvcoord);
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13 } else {
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14 diffuse = texture(map_albedo, uvcoord);
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15 }
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16 }

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