src/2d.c

Sat, 14 Jun 2025 14:02:16 +0200

author
Mike Becker <universe@uap-core.de>
date
Sat, 14 Jun 2025 14:02:16 +0200
changeset 151
42960d0c879b
parent 143
4db4f00493ad
permissions
-rw-r--r--

adds first basic rectangle shader

partially solves issue #384

143
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
1 /*
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
3 * Copyright 2025 Mike Becker. All rights reserved.
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
4 *
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
5 * Redistribution and use in source and binary forms, with or without
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
6 * modification, are permitted provided that the following conditions are met:
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
7 *
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
8 * 1. Redistributions of source code must retain the above copyright
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
9 * notice, this list of conditions and the following disclaimer.
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
10 *
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
11 * 2. Redistributions in binary form must reproduce the above copyright
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
12 * notice, this list of conditions and the following disclaimer in the
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
13 * documentation and/or other materials provided with the distribution.
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
14 *
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
25 * POSSIBILITY OF SUCH DAMAGE.
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
26 */
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
27
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
28 #include "ascension/2d.h"
4db4f00493ad prepare implementation of primitives
Mike Becker <universe@uap-core.de>
parents:
diff changeset
29
151
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
30 #include "ascension/constants.h"
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
31 #include "ascension/context.h"
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
32 #include "ascension/error.h"
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
33 #include "ascension/shader.h"
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
34
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
35 #include <GL/glew.h>
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
36
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
37 typedef struct asc_rectangle_shader_s {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
38 AscShaderProgram program;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
39 GLint color;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
40 GLint size;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
41 GLint thickness;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
42 } AscRectangleShader;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
43
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
44 static void *asc_rectangle_shader_create(bool fill) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
45 AscShaderCodes codes;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
46 if (asc_shader_load_code_files((AscShaderCodeInfo){
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
47 .files.vtx = "sprite_vtx.glsl",
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
48 .files.frag = "rectangle_frag.glsl",
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
49 .defines.frag = fill ? "#define FILL" : NULL,
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
50 }, &codes)) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
51 asc_error("Loading sprite shader failed.");
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
52 return NULL;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
53 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
54 AscRectangleShader *shader = asc_shader_create(codes, sizeof(*shader));
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
55 if (asc_has_error()) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
56 asc_shader_free_codes(codes);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
57 return NULL;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
58 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
59 shader->color = glGetUniformLocation(shader->program.gl_id, "color");
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
60 shader->size = glGetUniformLocation(shader->program.gl_id, "size");
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
61 if (fill) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
62 shader->thickness = -1;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
63 } else {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
64 shader->thickness = glGetUniformLocation(shader->program.gl_id, "thickness");
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
65 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
66 asc_shader_free_codes(codes);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
67
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
68 asc_error_catch_all_gl();
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
69
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
70 return shader;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
71 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
72
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
73 static AscShaderProgram *asc_rectangle_shader_fill_create() {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
74 return asc_rectangle_shader_create(true);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
75 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
76
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
77 static AscShaderProgram *asc_rectangle_shader_draw_create() {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
78 return asc_rectangle_shader_create(false);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
79 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
80
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
81 static const AscRectangleShader *asc_rectangle_shader_draw(void) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
82 return asc_shader_lookup_or_create(ASC_SHADER_RECTANGLE_DRAW, asc_rectangle_shader_draw_create);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
83 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
84
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
85 static const AscRectangleShader *asc_rectangle_shader_fill(void) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
86 return asc_shader_lookup_or_create(ASC_SHADER_RECTANGLE_FILL, asc_rectangle_shader_fill_create);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
87 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
88
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
89 static void asc_rectangle_destroy(AscSceneNode *node) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
90 asc_ptr_cast(AscRectangle, rectangle, node);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
91 asc_mesh_destroy(&rectangle->mesh);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
92 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
93
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
94 static void asc_rectangle_update(AscSceneNode *node) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
95 asc_ptr_cast(AscRectangle, rectangle, node);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
96 asc_vec2f size = asc_vec2f_new(rectangle->width, rectangle->height);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
97 asc_mesh_plane_2d(&rectangle->mesh, .size = size, .uv_scale = size);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
98 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
99
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
100 static void asc_rectangle_draw(const AscCamera *camera, const AscSceneNode *node) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
101 asc_ptr_cast(AscRectangle, rectangle, node);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
102 bool filled = asc_test_flag(rectangle->flags, ASC_RECTANGLE_FILLED);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
103
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
104 // Activate shader
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
105 // TODO: scene should know which shader we are going to activate s.t. it can pre-sort nodes
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
106 const AscRectangleShader *shader = filled
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
107 ? asc_rectangle_shader_fill()
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
108 : asc_rectangle_shader_draw();
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
109 asc_shader_use(&shader->program, camera);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
110
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
111 // Upload uniforms
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
112 // TODO: uploading model matrix could be a helper function
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
113 glUniformMatrix4fv(shader->program.model, 1,
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
114 GL_FALSE, node->world_transform);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
115
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
116 glUniform4f(shader->color,
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
117 rectangle->color.red,
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
118 rectangle->color.green,
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
119 rectangle->color.blue,
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
120 rectangle->color.alpha
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
121 );
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
122 glUniform2f(shader->size, (float) rectangle->width, (float) rectangle->height);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
123
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
124 if (!filled) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
125 // TODO: implement thickness
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
126 glUniform1f(shader->thickness, 1);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
127 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
128
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
129 // Draw mesh
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
130 asc_mesh_draw_triangle_strip(&rectangle->mesh);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
131 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
132
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
133 AscSceneNode *asc_rectangle_create(struct asc_rectangle_create_args args) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
134 AscRectangle *rectangle = cxZallocDefault(sizeof(AscRectangle));
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
135
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
136 if (args.bounds.size.width + args.bounds.size.height > 0) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
137 rectangle->node.position.x = (float) args.bounds.pos.x;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
138 rectangle->node.position.y = (float) args.bounds.pos.y;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
139 rectangle->width = args.bounds.size.width;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
140 rectangle->height = args.bounds.size.height;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
141 } else {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
142 rectangle->node.position.x = (float) args.x;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
143 rectangle->node.position.y = (float) args.y;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
144 rectangle->width = args.width;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
145 rectangle->height = args.height;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
146 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
147
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
148 rectangle->color = asc_col_itof(asc_context.ink);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
149
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
150 if (args.filled) {
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
151 asc_set_flag(rectangle->flags, ASC_RECTANGLE_FILLED);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
152 }
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
153
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
154 AscSceneNode *node = &rectangle->node;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
155 node->position.z = ASC_SCENE_2D_DEPTH_OFFSET;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
156 node->scale = asc_vec3f_one;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
157 node->render_group = asc_context.ink.alpha < 255
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
158 ? ASC_RENDER_GROUP_2D_BLEND
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
159 : ASC_RENDER_GROUP_2D_OPAQUE;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
160 node->update_func = asc_rectangle_update;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
161 node->destroy_func = asc_rectangle_destroy;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
162 node->draw_func = asc_rectangle_draw;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
163 asc_node_update(node);
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
164 return node;
42960d0c879b adds first basic rectangle shader
Mike Becker <universe@uap-core.de>
parents: 143
diff changeset
165 }

mercurial