Sat, 19 Apr 2025 13:00:32 +0200
fix debug output
82
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
1 | /* |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
3 | * Copyright 2025 Mike Becker. All rights reserved. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
4 | * |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
5 | * Redistribution and use in source and binary forms, with or without |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
6 | * modification, are permitted provided that the following conditions are met: |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
7 | * |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
8 | * 1. Redistributions of source code must retain the above copyright |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
9 | * notice, this list of conditions and the following disclaimer. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
10 | * |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
11 | * 2. Redistributions in binary form must reproduce the above copyright |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
12 | * notice, this list of conditions and the following disclaimer in the |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
13 | * documentation and/or other materials provided with the distribution. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
14 | * |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
25 | * POSSIBILITY OF SUCH DAMAGE. |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
26 | */ |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
27 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
28 | #include "ascension/2d/sprite.h" |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
29 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
30 | #include "ascension/context.h" |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
31 | #include "ascension/glcontext.h" |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
32 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
33 | #include <GL/glew.h> |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
34 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
35 | void asc_sprite_draw(AscSprite const *node) { |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
36 | // Obtain shader |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
37 | AscShaderSprite *shader = ASC_SHADER_SPRITE; |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
38 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
39 | // Upload model matrix |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
40 | glUniformMatrix4fv(shader->program.model, 1, |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
41 | GL_FALSE, node->data.world_transform); |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
42 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
43 | // Bind texture |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
44 | asc_texture_bind(&node->tex, shader->tex, 0); |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
45 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
46 | // Apply depth |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
47 | glUniform1f(shader->depth, (float)(node->data.depth)); |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
48 | |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
49 | // Draw mesh |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
50 | asc_mesh_draw_triangle_strip(ASC_PRIMITIVES_PLANE); |
4e1e698f4b0d
add generic mesh draw function and move sprite draw function to separate unit
Mike Becker <universe@uap-core.de>
parents:
diff
changeset
|
51 | } |