shader/sprite_frag.glsl

Tue, 26 Mar 2024 20:37:21 +0100

author
Mike Becker <universe@uap-core.de>
date
Tue, 26 Mar 2024 20:37:21 +0100
changeset 44
b3da4096c607
parent 40
6c438be1a1fd
child 50
d8d2e4817db1
permissions
-rw-r--r--

create own compilation unit for GL context - fixes shader not being created per context

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1 #version 400 core
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2
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3 layout(location = 0) out vec4 diffuse;
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4 in vec2 texcoord;
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5
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6 uniform sampler2DRect surface;
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7
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8 void main(void) {
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9 diffuse = texture(surface, texcoord);
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10 }

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