Tue, 26 Mar 2024 20:37:21 +0100
create own compilation unit for GL context - fixes shader not being created per context
0 | 1 | # |
2 | # cc toolchain config | |
3 | # | |
4 | ||
5 | CFLAGS = | |
6 | DEBUG_CC_FLAGS = -g | |
7 | RELEASE_CC_FLAGS = -O3 -DNDEBUG | |
8 | LDFLAGS = |