src/ascension/2d.h

Thu, 31 Jul 2025 22:14:27 +0200

author
Mike Becker <universe@uap-core.de>
date
Thu, 31 Jul 2025 22:14:27 +0200
changeset 234
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parent 215
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child 244
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-rw-r--r--

improve structure of the game code and add a function to set the player position

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2025 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #ifndef ASCENSION_2D_H
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29 #define ASCENSION_2D_H
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30
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31 #include "scene_node.h"
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32 #include "mesh.h"
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33
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34 typedef struct asc_rectangle_s {
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35 AscSceneNode node;
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36 AscMesh mesh;
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37 asc_col4f color;
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38 asc_col4f border_color;
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39 asc_vec2f size;
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40 float radius;
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41 float thickness;
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42 bool filled;
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43 } AscRectangle;
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44
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45 struct asc_rectangle_create_args {
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46 asc_rect bounds;
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47 int x;
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48 int y;
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49 int origin_x;
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50 int origin_y;
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51 unsigned int width;
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52 unsigned int height;
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53 /**
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54 * Corner radius.
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55 */
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56 unsigned int radius;
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57 /**
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58 * Border thickness
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59 */
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60 unsigned int thickness;
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61 /**
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62 * The main color to use.
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63 * If filled is true, this is the fill color.
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64 * If filled is false, and no border_color is specified, this is used as border color.
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65 */
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66 asc_col4i color;
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67 /**
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68 * Border color to be used when thickness is larger than zero and filled is true.
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69 */
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70 asc_col4i border_color;
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71 /**
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72 * If true, the rectangle will be filled with the specified color.
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73 * If the thickness is larger than zero, an outline border with that thickness is drawn
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74 * using the border_color.
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75 */
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76 bool filled;
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77 };
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78
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79 AscSceneNode *asc_rectangle_create(struct asc_rectangle_create_args args);
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80
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81 #define asc_rectangle(...) asc_rectangle_create((struct asc_rectangle_create_args) { __VA_ARGS__ })
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82
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83 typedef struct asc_ellipsis_s {
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84 AscSceneNode node;
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85 AscMesh mesh;
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86 asc_col4f color;
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87 asc_col4f border_color;
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88 asc_vec2f radii;
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89 float thickness;
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90 bool filled;
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91 } AscEllipsis;
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92
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93 struct asc_ellipsis_create_args {
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94 /**
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95 * The bounds of the ellipsis.
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96 * Preferred over all other settings.
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97 * When you specify bounds, you cannot specify a center and radii.
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98 * The origin point will be the center of the rectangle.
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99 */
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100 asc_rect bounds;
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101 /**
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102 * The center point of the ellipsis.
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103 * Preferred over x and y.
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104 */
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105 asc_vec2i center;
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106 /**
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107 * The x coordinate of the center, if center is not specified.
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108 */
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109 int x;
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110 /**
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111 * The y coordinate of the center, if center is not specified.
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112 */
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113 int y;
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114 /**
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115 * The radius in both directions (use for circles).
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116 */
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117 unsigned int radius;
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118 /**
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119 * The radius in x-direction.
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120 */
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121 unsigned int radius_x;
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122 /**
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123 * The radius in y-direction.
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124 */
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125 unsigned int radius_y;
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126 /**
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127 * Border thickness
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128 */
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129 unsigned int thickness;
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130 /**
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131 * The main color to use.
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132 * If filled is true, this is the fill color.
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133 * If filled is false, and no border_color is specified, this is used as border color.
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134 */
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135 asc_col4i color;
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136 /**
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137 * Border color to be used when thickness is larger than zero and filled is true.
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138 */
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139 asc_col4i border_color;
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140 /**
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141 * If true, the ellipsis will be filled with the specified color.
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142 * If the thickness is larger than zero, an outline border with that thickness is drawn
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143 * using the border_color.
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144 */
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145 bool filled;
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146 };
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147
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148 AscSceneNode *asc_ellipsis_create(struct asc_ellipsis_create_args args);
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149
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150 #define asc_ellipsis(...) asc_ellipsis_create((struct asc_ellipsis_create_args) { __VA_ARGS__ })
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151
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152 #endif /* ASCENSION_2D_H */
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153

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