shader/sprite_frag.glsl

Tue, 22 Apr 2025 19:36:27 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 22 Apr 2025 19:36:27 +0200
changeset 91
8433c87c0f51
parent 88
6234b7ea48f3
permissions
-rw-r--r--

improve error.c functions

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1 #version 400 core
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2
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3 layout(location = 0) out vec4 diffuse;
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4 in vec2 texcoord;
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5 in vec2 uvcoord;
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6
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7 uniform sampler2D uv_tex;
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8 uniform sampler2DRect rect_tex;
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10 void main(void) {
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11 diffuse = texture(rect_tex, texcoord) * texture(uv_tex, uvcoord);
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12 }

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