Wed, 23 Apr 2025 23:43:45 +0200
apply new logging macros
0 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * Copyright 2023 Mike Becker. All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions are met: | |
7 | * | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * | |
11 | * 2. Redistributions in binary form must reproduce the above copyright | |
12 | * notice, this list of conditions and the following disclaimer in the | |
13 | * documentation and/or other materials provided with the distribution. | |
14 | * | |
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
25 | * POSSIBILITY OF SUCH DAMAGE. | |
26 | */ | |
27 | ||
7 | 28 | #include "ascension/context.h" |
29 | #include "ascension/error.h" | |
30 | #include "ascension/utils.h" | |
0 | 31 | |
7 | 32 | #include <cx/buffer.h> |
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33 | #include <cx/printf.h> |
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34 | #include <GL/gl.h> |
0 | 35 | |
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36 | void asc_error_impl(const char* file, unsigned line, char const* fmt, ...) { |
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37 | asc_set_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); |
0 | 38 | |
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39 | // write to error buffer |
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40 | va_list args; |
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41 | va_start(args, fmt); |
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42 | CxBuffer* buf = &asc_context.error_buffer; |
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43 | size_t bufpos = buf->pos; |
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44 | int written = cx_vfprintf(buf, cxBufferWriteFunc, fmt, args); |
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45 | cxBufferPut(buf, '\n'); |
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46 | va_end(args); |
0 | 47 | |
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48 | // also print to stderr |
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49 | // avoid double-formatting, get it directly from the buffer |
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50 | fprintf(stderr, "[ERROR %s %u] %.*s\n", |
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51 | file, line, written, buf->space+bufpos); |
0 | 52 | } |
53 | ||
54 | bool asc_has_error(void) { | |
55 | return asc_test_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); | |
56 | } | |
57 | ||
58 | char const* asc_get_error(void) { | |
59 | // we zero-terminate the current buffer contents before providing them | |
60 | cxBufferPut(&asc_context.error_buffer, 0); | |
61 | --asc_context.error_buffer.pos; | |
62 | --asc_context.error_buffer.size; | |
63 | return asc_context.error_buffer.space; | |
64 | } | |
65 | ||
66 | void asc_clear_error(void) { | |
67 | cxBufferClear(&asc_context.error_buffer); | |
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68 | asc_clear_flag(asc_context.flags, ASC_FLAG_HAS_ERROR); |
0 | 69 | } |
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70 | |
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71 | void asc_error_gl(unsigned code, cxstring message) { |
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72 | const char *glerr; |
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73 | switch(code) { |
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74 | case GL_NO_ERROR: |
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75 | return; |
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76 | case GL_INVALID_ENUM: |
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77 | glerr = "invalid enum"; |
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78 | break; |
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79 | case GL_INVALID_VALUE: |
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80 | glerr = "invalid value"; |
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81 | break; |
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82 | case GL_INVALID_OPERATION: |
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83 | glerr = "invalid operation"; |
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84 | break; |
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85 | case GL_INVALID_FRAMEBUFFER_OPERATION: |
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86 | glerr = "invalid framebuffer operation"; |
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87 | break; |
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88 | case GL_OUT_OF_MEMORY: |
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89 | glerr = "out of memory"; |
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90 | break; |
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91 | case GL_STACK_UNDERFLOW: |
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92 | glerr = "stack underflow"; |
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93 | break; |
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94 | case GL_STACK_OVERFLOW: |
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95 | glerr = "stack overflow"; |
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96 | break; |
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97 | default: |
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98 | glerr = "unknown GL error"; |
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99 | } |
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100 | asc_error("%s\nGL Error: %s", message, glerr); |
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101 | } |
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102 | |
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103 | int asc_error_catch_all_gl(void) { |
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104 | GLenum error; |
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105 | int ret = 0; |
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106 | while ((error = glGetError()) != GL_NO_ERROR) { |
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107 | asc_error_gl(error, CX_STR("Uncaught")); |
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108 | ret = 1; |
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109 | } |
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110 | return ret; |
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111 | } |