Mon, 01 Apr 2024 19:44:00 +0200
cleanup includes
3 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * Copyright 2023 Mike Becker. All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions are met: | |
7 | * | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * | |
11 | * 2. Redistributions in binary form must reproduce the above copyright | |
12 | * notice, this list of conditions and the following disclaimer in the | |
13 | * documentation and/or other materials provided with the distribution. | |
14 | * | |
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
25 | * POSSIBILITY OF SUCH DAMAGE. | |
26 | */ | |
27 | ||
48 | 28 | #include "ascension/ui/text.h" |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
29 | #include "ascension/context.h" |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
30 | #include "ascension/error.h" |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
31 | #include "ascension/shader.h" |
11 | 32 | |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
33 | #include <GL/glew.h> |
3 | 34 | |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
26
diff
changeset
|
35 | static void asc_text_draw(AscText const *node) { |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
36 | if (node->color.alpha == 0 || node->hidden || node->tex_id == 0) { |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
26
diff
changeset
|
37 | return; |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
26
diff
changeset
|
38 | } |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
26
diff
changeset
|
39 | |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
40 | // Obtain shader |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
41 | AscShaderSprite *shader = &asc_context.active_window->glctx.shader.sprite; |
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
42 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
43 | // Upload model matrix |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
44 | glUniformMatrix4fv(shader->base.model, 1, |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
45 | GL_FALSE, node->base.world_transform); |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
26
diff
changeset
|
46 | |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
26
diff
changeset
|
47 | // Upload surface |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
26
diff
changeset
|
48 | glActiveTexture(GL_TEXTURE0); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
49 | glBindTexture(GL_TEXTURE_RECTANGLE, node->tex_id); |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
50 | glUniform1i(shader->surface, 0); |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
26
diff
changeset
|
51 | |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
52 | // Apply depth |
44
b3da4096c607
create own compilation unit for GL context - fixes shader not being created per context
Mike Becker <universe@uap-core.de>
parents:
41
diff
changeset
|
53 | glUniform1f(shader->depth, (float)(node->base.depth)); |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
54 | |
29
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
26
diff
changeset
|
55 | // Draw mesh |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
26
diff
changeset
|
56 | asc_primitives_draw_plane(); |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
26
diff
changeset
|
57 | } |
1d001eb694dc
bring first scene graph to live
Mike Becker <universe@uap-core.de>
parents:
26
diff
changeset
|
58 | |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
59 | static void asc_text_update(AscText *node) { |
19 | 60 | // short circuit if fully transparent or hidden, we don't need anything |
61 | if (node->color.alpha == 0 || node->hidden) { | |
17
25013a35e07d
fix text rendering for alpha==0
Mike Becker <universe@uap-core.de>
parents:
16
diff
changeset
|
62 | return; |
25013a35e07d
fix text rendering for alpha==0
Mike Becker <universe@uap-core.de>
parents:
16
diff
changeset
|
63 | } |
25013a35e07d
fix text rendering for alpha==0
Mike Becker <universe@uap-core.de>
parents:
16
diff
changeset
|
64 | |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
65 | // Generate new texture, if required |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
66 | if (node->tex_id == 0) { |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
67 | glGenTextures(1, &node->tex_id); |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
68 | glBindTexture(GL_TEXTURE_RECTANGLE, node->tex_id); |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
69 | glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
70 | glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
71 | asc_dprintf("Generated new texture for text node: %u", node->tex_id); |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
72 | } |
4
b7acda6a4476
add simple color data types
Mike Becker <universe@uap-core.de>
parents:
3
diff
changeset
|
73 | |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
74 | // Render text onto a surface |
18
00c0632f0f40
fix missing UTF8 support for text rendering
Mike Becker <universe@uap-core.de>
parents:
17
diff
changeset
|
75 | SDL_Surface *surface = TTF_RenderUTF8_Blended_Wrapped( |
19 | 76 | asc_font_cache_validate(node->font)->ptr, |
23
ab07757004b4
don't force the use of CxBuffer in AscTextNode
Mike Becker <universe@uap-core.de>
parents:
19
diff
changeset
|
77 | node->text, |
19 | 78 | asc_col_sdl(node->color), |
79 | node->max_width | |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
80 | ); |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
81 | if (surface == NULL) { |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
82 | asc_error(SDL_GetError()); |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
83 | return; |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
84 | } |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
85 | node->base.scale.width = (float) surface->w; |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
86 | node->base.scale.height = (float) surface->h; |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
87 | asc_update_transform((AscSceneNode *) node); |
4
b7acda6a4476
add simple color data types
Mike Becker <universe@uap-core.de>
parents:
3
diff
changeset
|
88 | |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
89 | // Transfer Image Data |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
90 | // TODO: move the image data transfer to a separate function - we will need it more often |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
91 | glBindTexture(GL_TEXTURE_RECTANGLE, node->tex_id); |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
92 | glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->pitch / surface->format->BytesPerPixel); |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
93 | glTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
94 | surface->w, surface->h, |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
95 | 0, GL_BGRA, GL_UNSIGNED_BYTE, surface->pixels); |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
96 | |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
97 | // Free the surface |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
98 | SDL_FreeSurface(surface); |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
99 | } |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
100 | |
36
e26b4ac1661c
invert the logic of converting between specialized nodes and the generic interface
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
101 | AscSceneNode *asc_text(int x, int y, char const *text) { |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
102 | AscText *node = calloc(1, sizeof(AscText)); |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
103 | if (node == NULL) { |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
104 | asc_error("Out of memory."); |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
105 | return NULL; |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
106 | } |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
107 | |
41
df81d493716e
add correct interleaving of opaque and transparent sprites
Mike Becker <universe@uap-core.de>
parents:
40
diff
changeset
|
108 | node->base.render_group = ASC_RENDER_GROUP_SPRITE_BLEND; |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
109 | node->base.free_func = (asc_scene_free_func) asc_text_free; |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
110 | node->base.update_func = (asc_scene_update_func) asc_text_update; |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
111 | node->base.draw_func = (asc_scene_draw_func) asc_text_draw; |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
112 | |
45
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
113 | node->base.position.x = (float) x; |
18de2af03531
simplify how transforms work
Mike Becker <universe@uap-core.de>
parents:
44
diff
changeset
|
114 | node->base.position.y = (float) y; |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
115 | node->font = asc_context.active_font; |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
116 | node->color = asc_context.ink; |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
117 | if (text != NULL) { |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
118 | node->text = strdup(text); |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
119 | } |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
120 | |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
121 | // initialize |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
122 | asc_text_update(node); |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
123 | |
36
e26b4ac1661c
invert the logic of converting between specialized nodes and the generic interface
Mike Becker <universe@uap-core.de>
parents:
33
diff
changeset
|
124 | return &node->base; |
32
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
125 | } |
86468a71dd73
add transformation matrix
Mike Becker <universe@uap-core.de>
parents:
29
diff
changeset
|
126 | |
25
601b3f4e17a2
rename AscTextNode to just AscText
Mike Becker <universe@uap-core.de>
parents:
24
diff
changeset
|
127 | void asc_text_free(AscText *node) { |
37
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
128 | asc_dprintf("Release text node texture: %u", node->tex_id); |
8a8cc6725b48
add camera and render groups
Mike Becker <universe@uap-core.de>
parents:
36
diff
changeset
|
129 | glDeleteTextures(1, &node->tex_id); |
23
ab07757004b4
don't force the use of CxBuffer in AscTextNode
Mike Becker <universe@uap-core.de>
parents:
19
diff
changeset
|
130 | free(node->text); |
19 | 131 | free(node); |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
14
diff
changeset
|
132 | } |