src/context.c

Wed, 10 Apr 2024 19:20:44 +0200

author
Mike Becker <universe@uap-core.de>
date
Wed, 10 Apr 2024 19:20:44 +0200
changeset 52
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parent 49
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child 58
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permissions
-rw-r--r--

use new scale2d function in text update

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #include "ascension/context.h"
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29 #include "ascension/error.h"
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30 #include "ascension/utils.h"
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31
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32 #include <SDL2/SDL.h>
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33 #include <SDL2/SDL_ttf.h>
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34
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35 #include <time.h>
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36
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37 AscContext asc_context;
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38
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39 static uint64_t asc_nanos(void) {
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40 struct timespec ts;
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41 clock_gettime(CLOCK_MONOTONIC, &ts);
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42 return 1000000000ull*(uint64_t)ts.tv_sec + (uint64_t)ts.tv_nsec;
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43 }
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44
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45 void asc_context_initialize(void) {
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46 if (asc_test_flag(asc_context.flags, ASC_FLAG_INITILIZED))
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47 return;
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48 memset(&asc_context, 0, sizeof(AscContext));
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49
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50 // initialize error buffer
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51 cxBufferInit(
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52 &asc_context.error_buffer,
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53 NULL,
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54 256,
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55 NULL,
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56 CX_BUFFER_AUTO_EXTEND
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57 );
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58
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59 // initialize SDL
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60 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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61 asc_error(SDL_GetError());
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62 } else {
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63 if (TTF_Init() < 0) {
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64 asc_error(TTF_GetError());
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65 }
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66 }
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67 SDL_ClearError();
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68 asc_context.total_nanos = asc_nanos();
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69 asc_set_flag(&asc_context.flags, ASC_FLAG_INITILIZED);
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70 asc_dprintf("Ascension context initialized.");
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71 }
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72
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73 void asc_context_destroy(void) {
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74 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
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75 asc_window_destroy(&asc_context.windows[i]);
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76 }
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77 asc_font_cache_clear();
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78
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79 // quit SDL
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80 if (TTF_WasInit())
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81 TTF_Quit();
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82 SDL_Quit();
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83
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84 // destroy the error buffer
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85 cxBufferDestroy(&asc_context.error_buffer);
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86 asc_context.flags = 0;
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87 asc_dprintf("Ascension context destroyed.");
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88 }
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89
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90 static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) {
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91 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
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92 if (asc_context.windows[i].id == id) {
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93 asc_vec2i dimensions = (asc_vec2i) {width, height};
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94 asc_context.windows[i].resized = true;
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95 asc_context.windows[i].dimensions = dimensions;
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96 return;
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97 }
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98 }
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99 }
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100
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101 bool asc_loop_next(void) {
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102 // dispatch SDL events
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103 SDL_Event event;
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104 while (SDL_PollEvent(&event)) {
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105 switch (event.type) {
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106 case SDL_QUIT:
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107 asc_set_flag(&asc_context.flags, ASC_FLAG_QUIT);
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108 break;
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109 case SDL_WINDOWEVENT: {
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110 if (event.window.event == SDL_WINDOWEVENT_RESIZED)
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111 asc_event_window_resized(
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112 event.window.windowID,
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113 event.window.data1,
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114 event.window.data2
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115 );
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116 break;
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117 }
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118 case SDL_KEYDOWN:
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119 // TODO: remove this code and implement key press map instead
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120 if (event.key.keysym.sym == SDLK_ESCAPE)
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121 return false;
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122 break;
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123 case SDL_KEYUP:
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124 // TODO: implement key press map
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125 break;
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126 }
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127 }
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128
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129 // sync the windows
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130 for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) {
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131 if (asc_context.windows[i].id > 0) {
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132 asc_window_sync(&asc_context.windows[i]);
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133 }
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134 }
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135
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136 // compute frame time
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137 uint64_t frame_nanos, ns;
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138 do {
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139 ns = asc_nanos();
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140 frame_nanos = ns - asc_context.total_nanos;
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141 } while (frame_nanos == 0);
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142 asc_context.frame_nanos = frame_nanos;
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143 asc_context.total_nanos = ns;
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144
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145 return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT);
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146 }

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