Tue, 05 Aug 2025 20:00:24 +0200
upgrade to SDL 3
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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * Copyright 2025 Mike Becker. All rights reserved. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * |
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8 | * 1. Redistributions of source code must retain the above copyright |
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9 | * notice, this list of conditions and the following disclaimer. |
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10 | * |
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11 | * 2. Redistributions in binary form must reproduce the above copyright |
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12 | * notice, this list of conditions and the following disclaimer in the |
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13 | * documentation and/or other materials provided with the distribution. |
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14 | * |
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15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 | * POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |
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28 | #ifndef ASC_CONSTANTS_H |
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29 | #define ASC_CONSTANTS_H |
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30 | |
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31 | // -------------------------------------- |
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32 | // Internally used shader IDs. |
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33 | // -------------------------------------- |
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34 | |
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35 | #define ASC_SHADER_INTERNAL_ID(id) (1000000000u+id) |
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36 | |
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37 | #define ASC_SHADER_SPRITE(flags) ASC_SHADER_INTERNAL_ID(0+flags) |
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38 | #define ASC_SHADER_RECTANGLE(flags) ASC_SHADER_INTERNAL_ID(10+flags) |
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39 | #define ASC_SHADER_ELLIPSIS(flags) ASC_SHADER_INTERNAL_ID(20+flags) |
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40 | #define ASC_SHADER_TEXT(flags) ASC_SHADER_INTERNAL_ID(30+flags) |
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41 | |
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42 | |
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43 | #endif // ASC_CONSTANTS_H |