src/ascension/constants.h

Tue, 05 Aug 2025 20:00:24 +0200

author
Mike Becker <universe@uap-core.de>
date
Tue, 05 Aug 2025 20:00:24 +0200
changeset 253
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parent 226
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permissions
-rw-r--r--

upgrade to SDL 3

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2025 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #ifndef ASC_CONSTANTS_H
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29 #define ASC_CONSTANTS_H
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30
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31 // --------------------------------------
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32 // Internally used shader IDs.
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33 // --------------------------------------
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34
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35 #define ASC_SHADER_INTERNAL_ID(id) (1000000000u+id)
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36
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37 #define ASC_SHADER_SPRITE(flags) ASC_SHADER_INTERNAL_ID(0+flags)
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38 #define ASC_SHADER_RECTANGLE(flags) ASC_SHADER_INTERNAL_ID(10+flags)
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39 #define ASC_SHADER_ELLIPSIS(flags) ASC_SHADER_INTERNAL_ID(20+flags)
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40 #define ASC_SHADER_TEXT(flags) ASC_SHADER_INTERNAL_ID(30+flags)
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42
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43 #endif // ASC_CONSTANTS_H

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