src/ascension/texture.h

Fri, 13 Jun 2025 17:45:19 +0200

author
Mike Becker <universe@uap-core.de>
date
Fri, 13 Jun 2025 17:45:19 +0200
changeset 147
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child 149
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compute frame time before syncing to avoid div-by-zero in first frame

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2024 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #ifndef ASCENSION_TEXTURE_H
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29 #define ASCENSION_TEXTURE_H
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30
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31 #include "datatypes.h"
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32
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33 #include <SDL2/SDL_surface.h>
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34
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35 typedef struct asc_texture_s {
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36 /**
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37 * OpenGL texture target.
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38 * Not to be confused with asc_texture_target!
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39 */
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40 unsigned target;
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41 unsigned tex_id;
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42 unsigned width;
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43 unsigned height;
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44 unsigned refcount;
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45 // TODO: add support for texture atlas - idea: rects are defined in AscTexture and can be indexed
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46 } AscTexture;
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48 enum asc_texture_target {
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49 ASC_TEXTURE_RECTANGLE,
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50 ASC_TEXTURE_2D
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51 };
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52
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53 enum asc_texture_min_filter {
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54 ASC_TEXTURE_MIN_FILTER_NEAREST,
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55 ASC_TEXTURE_MIN_FILTER_LINEAR,
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56 ASC_TEXTURE_MIN_FILTER_NEAREST_MIPMAP_NEAREST,
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57 ASC_TEXTURE_MIN_FILTER_LINEAR_MIPMAP_NEAREST,
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58 ASC_TEXTURE_MIN_FILTER_NEAREST_MIPMAP_LINEAR,
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59 ASC_TEXTURE_MIN_FILTER_LINEAR_MIPMAP_LINEAR
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60 };
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61
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62 enum asc_texture_mag_filter {
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63 ASC_TEXTURE_MAG_FILTER_NEAREST,
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64 ASC_TEXTURE_MAG_FILTER_LINEAR
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65 };
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66
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67 enum asc_texture_scale_mode {
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68 ASC_TEXTURE_SCALE_FIT,
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69 ASC_TEXTURE_SCALE_REPEAT
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70 };
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71
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72 void asc_texture_init(
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73 AscTexture *tex,
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74 unsigned count,
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75 enum asc_texture_target target,
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76 enum asc_texture_min_filter min_filter,
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77 enum asc_texture_mag_filter mag_filter
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78 );
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79
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80 void asc_texture_destroy(AscTexture *tex, unsigned count);
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81
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82 #define asc_texture_init_rectangle(tex, count) \
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83 asc_texture_init(tex, count, ASC_TEXTURE_RECTANGLE, \
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84 ASC_TEXTURE_MIN_FILTER_NEAREST, ASC_TEXTURE_MAG_FILTER_NEAREST)
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85
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86 #define asc_texture_init_2d(tex, count) \
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87 asc_texture_init(tex, count, ASC_TEXTURE_2D, \
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88 ASC_TEXTURE_MIN_FILTER_LINEAR, ASC_TEXTURE_MAG_FILTER_LINEAR)
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89
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90 void asc_texture_bind(AscTexture const *tex, int uniform_location, int unit);
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91
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92 void asc_texture_from_surface(AscTexture *tex, SDL_Surface const *surface);
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93
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94 void asc_texture_from_file(AscTexture *tex, const char *name);
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97 /**
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98 * Calculates UV scaling factors depending on texture and surface dimensions.
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99 *
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100 * @param tex the texture
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101 * @param surface_dimension the dimensions of the surface the texture is applied to
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102 * @param factors additional scaling factors
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103 * @return the calculated UV scaling factors
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104 */
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105 asc_vec2f asc_texture_calculate_uv_scale(const AscTexture *tex, asc_vec2u surface_dimension, asc_vec2f factors);
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106
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107 #endif //ASCENSION_TEXTURE_H

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