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1 | /* |
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2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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3 | * Copyright 2023 Mike Becker. All rights reserved. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * |
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8 | * 1. Redistributions of source code must retain the above copyright |
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9 | * notice, this list of conditions and the following disclaimer. |
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10 | * |
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11 | * 2. Redistributions in binary form must reproduce the above copyright |
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12 | * notice, this list of conditions and the following disclaimer in the |
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13 | * documentation and/or other materials provided with the distribution. |
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14 | * |
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15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
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19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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25 | * POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |
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28 | #include "ascension/scene.h" |
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29 | #include "ascension/error.h" |
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30 | |
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31 | #include <cx/tree.h> |
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32 | |
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33 | #include <assert.h> |
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34 | |
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35 | #define child_list_off_ \ |
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36 | offsetof(AscSceneNode, children), offsetof(AscSceneNode, next) |
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37 | |
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38 | void asc_scene_init(AscScene *scene) { |
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39 | if (scene->root != NULL) { |
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40 | asc_error("Scene is already initialized."); |
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41 | return; |
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42 | } |
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43 | scene->root = asc_scene_node_empty(); |
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44 | } |
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45 | |
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46 | void asc_scene_destroy(AscScene *scene) { |
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47 | asc_scene_node_free(scene->root); |
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48 | } |
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49 | |
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50 | void asc_scene_add(AscScene *scene, AscSceneNode *node) { |
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51 | asc_scene_node_link(scene->root, node); |
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52 | asc_node_update(node); |
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53 | } |
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54 | |
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55 | void asc_scene_draw(AscScene const *scene) { |
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56 | CxTreeIterator iter = cx_tree_iterator(scene->root, false, child_list_off_); |
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57 | |
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58 | // skip the root node deliberately, we know it's just the container |
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59 | cxIteratorNext(iter); |
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60 | |
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61 | // update the children |
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62 | cx_foreach(AscSceneNode*, node, iter) { |
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63 | // execute behaviors, first |
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64 | AscBehaviorNode *behavior = node->behaviors; |
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65 | while (behavior) { |
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66 | behavior->func(node); |
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67 | behavior = behavior->next; |
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68 | } |
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69 | |
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70 | // check if geometry needs update |
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71 | if (node->need_update && node->update_func != NULL) { |
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72 | node->need_update = false; |
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73 | asc_transform_copy(node->transform, node->parent->transform); |
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74 | node->update_func(node); |
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75 | } |
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76 | |
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77 | // TODO: don't visit the tree for drawing, visit the render groups |
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78 | if (node->draw_func != NULL) { |
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79 | node->draw_func(node); |
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80 | } |
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81 | } |
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82 | } |
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83 | |
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84 | AscSceneNode *asc_scene_node_empty(void) { |
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85 | AscSceneNode *node = calloc(1, sizeof(AscSceneNode)); |
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86 | assert(node != NULL); |
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87 | node->free_func = (asc_scene_free_func) free; |
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88 | asc_transform_identity(node->transform); |
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89 | return node; |
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90 | } |
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91 | |
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92 | void asc_scene_node_free(AscSceneNode *node) { |
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93 | if (node == NULL) return; |
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94 | |
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95 | // remove this node from its parent |
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96 | asc_scene_node_unlink(node); |
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97 | |
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98 | // free the entire subtree |
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99 | CxTreeIterator iter = cx_tree_iterator(node, true, child_list_off_); |
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100 | cx_foreach(AscSceneNode*, child, iter) { |
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101 | if (!iter.exiting) continue; |
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102 | if (child->free_func != NULL) { |
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103 | child->free_func(child); |
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104 | } else { |
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105 | free(child); |
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106 | } |
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107 | } |
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108 | } |
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109 | |
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110 | void asc_scene_node_link(AscSceneNode * restrict parent, AscSceneNode * restrict node) { |
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111 | cx_tree_link( |
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112 | parent, node, |
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113 | offsetof(AscSceneNode, parent), |
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114 | offsetof(AscSceneNode, children), |
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115 | offsetof(AscSceneNode, prev), |
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116 | offsetof(AscSceneNode, next) |
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117 | ); |
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118 | } |
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119 | |
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120 | void asc_scene_node_unlink(AscSceneNode *node) { |
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121 | cx_tree_unlink( |
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122 | node, |
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123 | offsetof(AscSceneNode, parent), |
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124 | offsetof(AscSceneNode, children), |
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125 | offsetof(AscSceneNode, prev), |
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126 | offsetof(AscSceneNode, next) |
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127 | ); |
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128 | } |
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129 | |
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130 | AscBehaviorNode *asc_scene_add_behavior(AscSceneNode *node, asc_scene_update_func behavior) { |
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131 | AscBehaviorNode *behavior_node = calloc(1, sizeof(AscBehaviorNode)); |
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132 | behavior_node->func = behavior; |
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133 | cx_tree_link( |
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134 | node, |
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135 | behavior_node, |
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136 | offsetof(AscBehaviorNode, parent), |
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137 | offsetof(AscSceneNode, behaviors), |
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138 | offsetof(AscBehaviorNode, prev), |
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139 | offsetof(AscBehaviorNode, next) |
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140 | ); |
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141 | return behavior_node; |
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142 | } |
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143 | |
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144 | void asc_scene_remove_behavior(AscBehaviorNode *node) { |
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145 | cx_tree_unlink( |
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146 | node, |
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147 | offsetof(AscBehaviorNode, parent), |
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148 | offsetof(AscSceneNode, behaviors), |
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149 | offsetof(AscBehaviorNode, prev), |
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150 | offsetof(AscBehaviorNode, next) |
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151 | ); |
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152 | } |