Wed, 08 Nov 2023 23:17:07 +0100
add shader loading and unloading
| 0 | 1 | /* |
| 2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
| 3 | * Copyright 2023 Mike Becker. All rights reserved. | |
| 4 | * | |
| 5 | * Redistribution and use in source and binary forms, with or without | |
| 6 | * modification, are permitted provided that the following conditions are met: | |
| 7 | * | |
| 8 | * 1. Redistributions of source code must retain the above copyright | |
| 9 | * notice, this list of conditions and the following disclaimer. | |
| 10 | * | |
| 11 | * 2. Redistributions in binary form must reproduce the above copyright | |
| 12 | * notice, this list of conditions and the following disclaimer in the | |
| 13 | * documentation and/or other materials provided with the distribution. | |
| 14 | * | |
| 15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| 16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
| 18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
| 19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
| 20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
| 21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
| 22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
| 23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
| 24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
| 25 | * POSSIBILITY OF SUCH DAMAGE. | |
| 26 | */ | |
| 27 | ||
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move window related stuff to its own unit
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28 | #include "ascension/window.h" |
| 7 | 29 | #include "ascension/context.h" |
| 30 | #include "ascension/error.h" | |
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31 | #include "ascension/utils.h" |
| 0 | 32 | |
| 33 | #include <cx/printf.h> | |
| 34 | ||
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35 | #include <GL/glew.h> |
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302971e8599b
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36 | |
| 0 | 37 | static void asc_gl_debug_callback( |
| 38 | GLenum source, GLenum type, GLuint id, GLenum severity, | |
| 39 | GLsizei length, const GLchar* message, | |
| 40 | const void* userParam | |
| 41 | ) { | |
| 42 | cxmutstr buf = cx_asprintf( | |
| 43 | "source = %d, id = %u, type = %d, severity= %d, message = %.*s", | |
| 44 | source, id, type, severity, length, message); | |
| 45 | if (type == GL_DEBUG_TYPE_ERROR) { | |
| 46 | asc_error(buf.ptr); | |
| 47 | } else { | |
| 48 | asc_dprintf("GL debug: %*.s", (int)buf.length, buf.ptr); | |
| 49 | } | |
| 50 | cx_strfree(&buf); | |
| 51 | } | |
| 52 | ||
| 53 | ||
| 54 | static void asc_event_window_resized(Uint32 id, Sint32 width, Sint32 height) { | |
| 7 | 55 | for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) { |
| 56 | if (asc_context.windows[i].id == id) { | |
| 57 | asc_context.windows[i].dimensions.width = width; | |
| 58 | asc_context.windows[i].dimensions.height = height; | |
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59 | asc_mat4f_ortho(asc_context.windows[i].projection, 0, (float) width, (float) height, 0); |
| 0 | 60 | return; |
| 61 | } | |
| 62 | } | |
| 63 | } | |
| 64 | ||
| 65 | bool asc_loop_next(void) { | |
| 66 | // dispatch SDL events | |
| 67 | SDL_Event event; | |
| 68 | while (SDL_PollEvent(&event)) { | |
| 69 | switch (event.type) { | |
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70 | case SDL_QUIT: |
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71 | asc_set_flag(&asc_context.flags, ASC_FLAG_QUIT); |
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72 | break; |
| 0 | 73 | case SDL_WINDOWEVENT: { |
| 74 | if (event.window.type == SDL_WINDOWEVENT_RESIZED) | |
| 75 | asc_event_window_resized( | |
| 76 | event.window.windowID, | |
| 77 | event.window.data1, | |
| 78 | event.window.data2 | |
| 79 | ); | |
| 80 | break; | |
| 81 | } | |
| 82 | case SDL_KEYDOWN: | |
| 83 | // TODO: remove this code and implement key press map instead | |
| 84 | if (event.key.keysym.sym == SDLK_ESCAPE) | |
| 85 | return false; | |
| 86 | break; | |
| 87 | case SDL_KEYUP: | |
| 88 | // TODO: implement key press map | |
| 89 | break; | |
| 90 | } | |
| 91 | } | |
| 92 | ||
| 93 | // sync the windows | |
| 7 | 94 | for (unsigned int i = 0 ; i < ASC_MAX_WINDOWS ; i++) { |
| 95 | if (asc_context.windows[i].id > 0) { | |
| 96 | asc_window_sync(&asc_context.windows[i]); | |
| 97 | } | |
| 0 | 98 | } |
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99 | |
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100 | return !asc_test_flag(asc_context.flags, ASC_FLAG_QUIT); |
| 0 | 101 | } |
| 102 | ||
| 103 | void asc_window_settings_init_defaults(AscWindowSettings* settings) { | |
| 104 | settings->depth_size = 24; | |
| 105 | settings->vsync = 1; | |
| 3 | 106 | settings->dimensions.width = 800; |
| 107 | settings->dimensions.height = 600; | |
| 0 | 108 | settings->fullscreen = 0; |
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109 | settings->gl_major_version = 4; |
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110 | settings->gl_minor_version = 0; |
| 0 | 111 | settings->title = "Ascended Window"; |
| 112 | } | |
| 113 | ||
| 7 | 114 | AscWindow *asc_window_initialize(unsigned int index, AscWindowSettings const *settings) { |
| 115 | if (index >= ASC_MAX_WINDOWS) { | |
| 116 | asc_error("Maximum number of windows exceeded."); | |
| 117 | return NULL; | |
| 118 | } | |
| 119 | AscWindow *window = &asc_context.windows[index]; | |
| 120 | if (window->id > 0) { | |
| 121 | asc_error("Cannot create window - slot already occupied."); | |
| 122 | asc_dprintf("Tried to create window with index %u", index); | |
| 123 | return NULL; | |
| 124 | } | |
| 125 | ||
| 0 | 126 | Uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN; |
| 127 | flags |= settings->fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_RESIZABLE; | |
| 128 | ||
| 129 | window->window = SDL_CreateWindow( | |
| 130 | settings->title, | |
| 131 | SDL_WINDOWPOS_CENTERED, | |
| 132 | SDL_WINDOWPOS_CENTERED, | |
| 3 | 133 | settings->dimensions.width, |
| 134 | settings->dimensions.height, | |
| 0 | 135 | flags |
| 136 | ); | |
| 137 | if (window->window == NULL) { | |
| 138 | asc_error(SDL_GetError()); | |
| 7 | 139 | return NULL; |
| 0 | 140 | } |
| 141 | ||
| 142 | window->id = SDL_GetWindowID(window->window); | |
| 3 | 143 | SDL_GetWindowSize(window->window, |
| 144 | &window->dimensions.width, | |
| 145 | &window->dimensions.height | |
| 146 | ); | |
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d89e0ebc76d2
add projection matrix to AscWindow
Mike Becker <universe@uap-core.de>
parents:
9
diff
changeset
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147 | asc_mat4f_ortho( |
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parents:
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148 | window->projection, |
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149 | 0, |
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d89e0ebc76d2
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parents:
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150 | (float) window->dimensions.width, |
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d89e0ebc76d2
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parents:
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151 | (float) window->dimensions.height, |
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parents:
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152 | 0 |
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d89e0ebc76d2
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parents:
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153 | ); |
| 0 | 154 | |
| 155 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); | |
| 156 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, settings->gl_major_version); | |
| 157 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, settings->gl_minor_version); | |
| 158 | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, settings->depth_size); | |
| 159 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); | |
| 160 | window->glctx = SDL_GL_CreateContext(window->window); | |
| 161 | if (window->glctx == NULL) { | |
| 162 | asc_dprintf("Creating GL context failed for window %u", window->id); | |
| 163 | } else { | |
| 164 | glewExperimental = GL_TRUE; | |
| 165 | GLenum err = glewInit(); | |
| 166 | if (err == GLEW_OK) { | |
| 167 | SDL_GL_SetSwapInterval(settings->vsync); | |
| 168 | glEnable(GL_DEPTH_TEST); | |
| 169 | glEnable(GL_BLEND); | |
| 170 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
| 171 | glEnable(GL_DEBUG_OUTPUT); | |
| 172 | glDebugMessageCallback(asc_gl_debug_callback, NULL); | |
| 173 | asc_dprintf("Window %u initialized", window->id); | |
| 7 | 174 | return window; |
| 0 | 175 | } else { |
| 176 | asc_error(glewGetErrorString(err)); | |
| 177 | } | |
| 178 | } | |
| 179 | ||
| 180 | // cleanup on error | |
| 181 | if (window->glctx != NULL) { | |
| 182 | SDL_GL_DeleteContext(window->glctx); | |
| 183 | } | |
| 184 | window->glctx = NULL; | |
| 185 | SDL_DestroyWindow(window->window); | |
| 186 | window->window = NULL; | |
| 187 | window->id = 0; | |
| 188 | } | |
| 189 | ||
| 7 | 190 | void asc_window_destroy(AscWindow* window) { |
| 191 | // safeguard | |
| 192 | if (window->id == 0) return; | |
| 193 | ||
| 194 | // destroy the GL context and the window | |
| 0 | 195 | if (window->glctx != NULL) { |
| 196 | SDL_GL_DeleteContext(window->glctx); | |
| 197 | } | |
| 198 | if (window->window != NULL) { | |
| 199 | SDL_DestroyWindow(window->window); | |
| 200 | } | |
| 201 | ||
| 202 | // clean the data | |
| 203 | asc_dprintf("Window %u and its OpenGL context destroyed.", window->id); | |
| 204 | memset(window, 0, sizeof(AscWindow)); | |
| 205 | } | |
| 206 | ||
| 207 | void asc_window_sync(AscWindow const* window) { | |
| 208 | SDL_GL_MakeCurrent(window->window, window->glctx); | |
| 209 | SDL_GL_SwapWindow(window->window); | |
| 3 | 210 | glViewport(0, 0, window->dimensions.width, window->dimensions.height); |
| 0 | 211 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 212 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| 213 | } |