src/ascension/2d.h

Sat, 23 Aug 2025 21:01:41 +0200

author
Mike Becker <universe@uap-core.de>
date
Sat, 23 Aug 2025 21:01:41 +0200
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move game over text to the UI scene

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2025 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #ifndef ASCENSION_2D_H
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29 #define ASCENSION_2D_H
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30
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31 #include "scene_node.h"
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32 #include "mesh.h"
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33
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34 typedef struct asc_rectangle_s {
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35 AscSceneNode node;
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36 AscMesh mesh;
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37 asc_color color;
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38 asc_color border_color;
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39 asc_vec2f size;
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40 float radius;
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41 float thickness;
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42 bool filled;
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43 } AscRectangle;
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44
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45 struct asc_rectangle_create_args {
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46 /**
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47 * X-coordinate of the rectangle's origin.
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48 * When no alternate point of origin is specified, the (x,y) belongs to the top-left corner.
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49 */
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50 int x;
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51 /**
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52 * Y-coordinate of the rectangle's origin.
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53 * When no alternate point of origin is specified, the (x,y) belongs to the top-left corner.
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54 */
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55 int y;
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56 /**
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57 * X-offset for the point of origin in rectangle coordinates.
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58 * Zero means the left edge and the rectangle's width means the right edge.
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59 * The origin may lie outside the rectangle's bounds.
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60 */
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61 int origin_x;
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62 /**
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63 * Y-offset for the point of origin in rectangle coordinates.
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64 * Zero means the top edge and the rectangle's height means the bottom edge.
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65 * The origin may lie outside the rectangle's bounds.
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66 */
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67 int origin_y;
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68 /**
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69 * The horizontal length of the rectangle.
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70 */
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71 unsigned int width;
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72 /**
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73 * The vertical length of the rectangle.
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74 */
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75 unsigned int height;
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76 /**
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77 * Corner radius.
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78 */
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79 unsigned int radius;
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80 /**
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81 * Border thickness
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82 */
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83 unsigned int thickness;
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84 /**
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85 * The main color to use.
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86 * If filled is true, this is the fill color.
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87 * If filled is false, and no border_color is specified, this is used as border color.
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88 */
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89 asc_color color;
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90 /**
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91 * Border color to be used when thickness is larger than zero and filled is true.
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92 */
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93 asc_color border_color;
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94 /**
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95 * If true, the rectangle will be filled with the specified color.
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96 * If the thickness is larger than zero, an outline border with that thickness is drawn
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97 * using the border_color.
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98 */
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99 bool filled;
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100 };
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101
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102 AscSceneNode *asc_rectangle_create(struct asc_rectangle_create_args args);
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103
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104 #define asc_rectangle(...) asc_rectangle_create((struct asc_rectangle_create_args) { __VA_ARGS__ })
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105
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106 /**
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107 * Sets new bounds of the rectangle.
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108 *
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109 * Triggers a mesh-recalculation only if the new bounds are unequal to the current bounds.
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110 *
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111 * @param rect the rectangle
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112 * @param bounds the new bounds of the rectangle
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113 */
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114 void asc_rectangle_set_bounds(AscRectangle *rect, asc_rect bounds);
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116
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117 typedef struct asc_ellipsis_s {
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118 AscSceneNode node;
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119 AscMesh mesh;
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120 asc_color color;
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121 asc_color border_color;
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122 asc_vec2f radii;
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123 float thickness;
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124 bool filled;
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125 } AscEllipsis;
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126
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127 struct asc_ellipsis_create_args {
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128 /**
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129 * The bounds of the ellipsis.
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130 * Preferred over all other settings.
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131 * When you specify bounds, you cannot specify a center and radii.
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132 * The origin point will be the center of the rectangle.
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133 */
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134 asc_rect bounds;
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135 /**
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136 * The center point of the ellipsis.
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137 * Preferred over x and y.
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138 */
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139 asc_vec2i center;
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140 /**
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141 * The x coordinate of the center, if center is not specified.
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142 */
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143 int x;
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144 /**
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145 * The y coordinate of the center, if center is not specified.
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146 */
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147 int y;
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148 /**
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149 * The radius in both directions (use for circles).
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150 */
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151 unsigned int radius;
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152 /**
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153 * The radius in x-direction.
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154 */
171
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155 unsigned int radius_x;
173
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156 /**
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157 * The radius in y-direction.
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158 */
171
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159 unsigned int radius_y;
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160 /**
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161 * Border thickness
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162 */
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163 unsigned int thickness;
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164 /**
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165 * The main color to use.
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166 * If filled is true, this is the fill color.
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167 * If filled is false, and no border_color is specified, this is used as border color.
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168 */
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169 asc_color color;
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170 /**
171
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171 * Border color to be used when thickness is larger than zero and filled is true.
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172 */
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173 asc_color border_color;
171
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174 /**
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175 * If true, the ellipsis will be filled with the specified color.
171
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176 * If the thickness is larger than zero, an outline border with that thickness is drawn
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177 * using the border_color.
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178 */
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179 bool filled;
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180 };
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181
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182 AscSceneNode *asc_ellipsis_create(struct asc_ellipsis_create_args args);
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183
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184 #define asc_ellipsis(...) asc_ellipsis_create((struct asc_ellipsis_create_args) { __VA_ARGS__ })
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185
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186 #endif /* ASCENSION_2D_H */
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187

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