Mon, 18 Dec 2023 19:04:44 +0100
add first draft of a scene graph structure
0 | 1 | /* |
2 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. | |
3 | * Copyright 2023 Mike Becker. All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions are met: | |
7 | * | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * | |
11 | * 2. Redistributions in binary form must reproduce the above copyright | |
12 | * notice, this list of conditions and the following disclaimer in the | |
13 | * documentation and/or other materials provided with the distribution. | |
14 | * | |
15 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
16 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
17 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
18 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE | |
19 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
20 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | |
21 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | |
22 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | |
23 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
24 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
25 | * POSSIBILITY OF SUCH DAMAGE. | |
26 | */ | |
27 | ||
7 | 28 | #include <ascension/ascension.h> |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
29 | #include <cx/printf.h> |
0 | 30 | |
31 | static bool show_message_box_on_error(SDL_Window* window) { | |
32 | if (asc_has_error()) { | |
33 | SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, | |
34 | "Fatal Error", | |
35 | asc_get_error(), | |
36 | window); | |
37 | asc_clear_error(); | |
38 | return true; | |
39 | } else { | |
40 | return false; | |
41 | } | |
42 | } | |
43 | ||
44 | int main(int argc, char** argv) { | |
45 | asc_context_initialize(); | |
46 | if (show_message_box_on_error(NULL)) return 1; | |
47 | ||
48 | AscWindowSettings settings; | |
49 | asc_window_settings_init_defaults(&settings); | |
50 | settings.title = "Sandbox Application"; | |
51 | ||
7 | 52 | AscWindow *window = asc_window_initialize(0, &settings); |
15
362b7659dc76
add shader loading and unloading
Mike Becker <universe@uap-core.de>
parents:
7
diff
changeset
|
53 | asc_shader_initialize_predefined(); |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
54 | |
19 | 55 | asc_set_font(asc_font(ASC_FONT_REGULAR, 24)); |
56 | asc_ink_rgb(255, 0, 0); | |
57 | AscTextNode *fps_counter = asc_text(50, 50, "60 FPS"); | |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
58 | unsigned last_fps = 0; |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
59 | |
0 | 60 | while (asc_loop_next()) { |
61 | // quit application on any error | |
7 | 62 | if (show_message_box_on_error(window->window)) break; |
0 | 63 | |
64 | ||
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
65 | // fps counter |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
66 | if (asc_context.elapsed_millis > 0) { |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
67 | unsigned fps = 1000u / asc_context.elapsed_millis; |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
68 | if (fps != last_fps) { |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
69 | last_fps = fps; |
19 | 70 | cxBufferClear(&fps_counter->text); |
71 | cx_bprintf(&fps_counter->text, "%u FPS", fps); | |
72 | asc_text_update(fps_counter); | |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
73 | } |
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
74 | } |
19 | 75 | asc_text_draw(fps_counter); |
0 | 76 | } |
77 | ||
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
78 | // TODO: maybe nodes should also be "garbage collected" |
19 | 79 | asc_text_free(fps_counter); |
16
c5dde81b6fb2
add text rendering and demo FPS counter
Mike Becker <universe@uap-core.de>
parents:
15
diff
changeset
|
80 | |
0 | 81 | asc_context_destroy(); |
82 | return 0; | |
83 | } | |
84 |