test/sandbox.c

Mon, 18 Dec 2023 19:04:44 +0100

author
Mike Becker <universe@uap-core.de>
date
Mon, 18 Dec 2023 19:04:44 +0100
changeset 21
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parent 19
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child 22
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permissions
-rw-r--r--

add first draft of a scene graph structure

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1 /*
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2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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3 * Copyright 2023 Mike Becker. All rights reserved.
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4 *
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5 * Redistribution and use in source and binary forms, with or without
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6 * modification, are permitted provided that the following conditions are met:
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7 *
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8 * 1. Redistributions of source code must retain the above copyright
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9 * notice, this list of conditions and the following disclaimer.
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10 *
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11 * 2. Redistributions in binary form must reproduce the above copyright
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12 * notice, this list of conditions and the following disclaimer in the
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13 * documentation and/or other materials provided with the distribution.
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14 *
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15 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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16 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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17 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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18 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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19 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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20 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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21 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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22 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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23 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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24 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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25 * POSSIBILITY OF SUCH DAMAGE.
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26 */
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27
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28 #include <ascension/ascension.h>
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29 #include <cx/printf.h>
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31 static bool show_message_box_on_error(SDL_Window* window) {
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32 if (asc_has_error()) {
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33 SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
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34 "Fatal Error",
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35 asc_get_error(),
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36 window);
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37 asc_clear_error();
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38 return true;
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39 } else {
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40 return false;
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41 }
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42 }
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43
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44 int main(int argc, char** argv) {
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45 asc_context_initialize();
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46 if (show_message_box_on_error(NULL)) return 1;
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47
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48 AscWindowSettings settings;
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49 asc_window_settings_init_defaults(&settings);
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50 settings.title = "Sandbox Application";
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51
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52 AscWindow *window = asc_window_initialize(0, &settings);
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53 asc_shader_initialize_predefined();
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54
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55 asc_set_font(asc_font(ASC_FONT_REGULAR, 24));
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56 asc_ink_rgb(255, 0, 0);
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57 AscTextNode *fps_counter = asc_text(50, 50, "60 FPS");
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58 unsigned last_fps = 0;
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59
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60 while (asc_loop_next()) {
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61 // quit application on any error
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62 if (show_message_box_on_error(window->window)) break;
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64
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65 // fps counter
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66 if (asc_context.elapsed_millis > 0) {
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67 unsigned fps = 1000u / asc_context.elapsed_millis;
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68 if (fps != last_fps) {
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69 last_fps = fps;
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70 cxBufferClear(&fps_counter->text);
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71 cx_bprintf(&fps_counter->text, "%u FPS", fps);
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72 asc_text_update(fps_counter);
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73 }
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74 }
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75 asc_text_draw(fps_counter);
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76 }
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77
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78 // TODO: maybe nodes should also be "garbage collected"
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79 asc_text_free(fps_counter);
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80
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81 asc_context_destroy();
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82 return 0;
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83 }
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84

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