--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/msvc/libucx_dll/libucx_dll.vcxproj Mon Feb 10 20:59:02 2025 +0100 @@ -0,0 +1,254 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="Debug|Win32"> + <Configuration>Debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|Win32"> + <Configuration>Release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Debug|x64"> + <Configuration>Debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="Release|x64"> + <Configuration>Release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\src\cx\allocator.h" /> + <ClInclude Include="..\..\src\cx\array_list.h" /> + <ClInclude Include="..\..\src\cx\buffer.h" /> + <ClInclude Include="..\..\src\cx\collection.h" /> + <ClInclude Include="..\..\src\cx\common.h" /> + <ClInclude Include="..\..\src\cx\compare.h" /> + <ClInclude Include="..\..\src\cx\hash_key.h" /> + <ClInclude Include="..\..\src\cx\hash_map.h" /> + <ClInclude Include="..\..\src\cx\iterator.h" /> + <ClInclude Include="..\..\src\cx\json.h" /> + <ClInclude Include="..\..\src\cx\linked_list.h" /> + <ClInclude Include="..\..\src\cx\list.h" /> + <ClInclude Include="..\..\src\cx\map.h" /> + <ClInclude Include="..\..\src\cx\mempool.h" /> + <ClInclude Include="..\..\src\cx\printf.h" /> + <ClInclude Include="..\..\src\cx\properties.h" /> + <ClInclude Include="..\..\src\cx\string.h" /> + <ClInclude Include="..\..\src\cx\test.h" /> + <ClInclude Include="..\..\src\cx\tree.h" /> + <ClInclude Include="..\..\src\cx\streams.h" /> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\src\allocator.c" /> + <ClCompile Include="..\..\src\array_list.c" /> + <ClCompile Include="..\..\src\buffer.c" /> + <ClCompile Include="..\..\src\compare.c" /> + <ClCompile Include="..\..\src\hash_key.c" /> + <ClCompile Include="..\..\src\hash_map.c" /> + <ClCompile Include="..\..\src\iterator.c" /> + <ClCompile Include="..\..\src\json.c" /> + <ClCompile Include="..\..\src\linked_list.c" /> + <ClCompile Include="..\..\src\list.c" /> + <ClCompile Include="..\..\src\map.c" /> + <ClCompile Include="..\..\src\mempool.c" /> + <ClCompile Include="..\..\src\printf.c" /> + <ClCompile Include="..\..\src\properties.c" /> + <ClCompile Include="..\..\src\string.c" /> + <ClCompile Include="..\..\src\tree.c" /> + <ClCompile Include="..\..\src\streams.c" /> + <ClCompile Include="..\..\src\szmul.c" /> + </ItemGroup> + <PropertyGroup Label="Globals"> + <VCProjectVersion>17.0</VCProjectVersion> + <Keyword>Win32Proj</Keyword> + <ProjectGuid>{f19429a5-fc21-4639-9d0a-231a6f19deb4}</ProjectGuid> + <RootNamespace>libucx_dll</RootNamespace> + <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v143</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v143</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>true</UseDebugLibraries> + <PlatformToolset>v143</PlatformToolset> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> + <ConfigurationType>DynamicLibrary</ConfigurationType> + <UseDebugLibraries>false</UseDebugLibraries> + <PlatformToolset>v143</PlatformToolset> + <WholeProgramOptimization>true</WholeProgramOptimization> + <CharacterSet>Unicode</CharacterSet> + </PropertyGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> + <ImportGroup Label="ExtensionSettings"> + </ImportGroup> + <ImportGroup Label="Shared"> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> + </ImportGroup> + <PropertyGroup Label="UserMacros" /> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <IntDir>build\$(Platform)\$(Configuration)\</IntDir> + <OutDir>$(SolutionDir)..\build\msvc\$(Platform)\$(Configuration)\</OutDir> + <TargetName>libucx</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <IntDir>build\$(Platform)\$(Configuration)\</IntDir> + <OutDir>$(SolutionDir)..\build\msvc\$(Platform)\$(Configuration)\</OutDir> + <TargetName>libucx</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <IntDir>build\$(Platform)\$(Configuration)\</IntDir> + <OutDir>$(SolutionDir)..\build\msvc\$(Platform)\$(Configuration)\</OutDir> + <TargetName>libucx</TargetName> + </PropertyGroup> + <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <IntDir>build\$(Platform)\$(Configuration)\</IntDir> + <OutDir>$(SolutionDir)..\build\msvc\$(Platform)\$(Configuration)\</OutDir> + <TargetName>libucx</TargetName> + </PropertyGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <SDLCheck>true</SDLCheck> + <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;CX_WINDLL_EXPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ConformanceMode>true</ConformanceMode> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile> + </PrecompiledHeaderFile> + <LanguageStandard_C>stdc17</LanguageStandard_C> + <CompileAs>CompileAsC</CompileAs> + <AdditionalIncludeDirectories> + </AdditionalIncludeDirectories> + </ClCompile> + <Link> + <SubSystem> + </SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <ImportLibrary>$(OutDir)$(TargetName).dll.lib</ImportLibrary> + </Link> + <Lib> + <AdditionalDependencies> + </AdditionalDependencies> + <AdditionalLibraryDirectories> + </AdditionalLibraryDirectories> + </Lib> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;CX_WINDLL_EXPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ConformanceMode>true</ConformanceMode> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile> + </PrecompiledHeaderFile> + <LanguageStandard_C>stdc17</LanguageStandard_C> + <CompileAs>CompileAsC</CompileAs> + <AdditionalIncludeDirectories> + </AdditionalIncludeDirectories> + </ClCompile> + <Link> + <SubSystem> + </SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <GenerateDebugInformation>true</GenerateDebugInformation> + <ImportLibrary>$(OutDir)$(TargetName).dll.lib</ImportLibrary> + </Link> + <Lib> + <AdditionalDependencies> + </AdditionalDependencies> + <AdditionalLibraryDirectories> + </AdditionalLibraryDirectories> + </Lib> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <SDLCheck>true</SDLCheck> + <PreprocessorDefinitions>_DEBUG;_LIB;CX_WINDLL_EXPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ConformanceMode>true</ConformanceMode> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile> + </PrecompiledHeaderFile> + <LanguageStandard_C>stdc17</LanguageStandard_C> + <CompileAs>CompileAsC</CompileAs> + <AdditionalIncludeDirectories> + </AdditionalIncludeDirectories> + </ClCompile> + <Link> + <SubSystem> + </SubSystem> + <GenerateDebugInformation>true</GenerateDebugInformation> + <ImportLibrary>$(OutDir)$(TargetName).dll.lib</ImportLibrary> + </Link> + <Lib> + <AdditionalDependencies> + </AdditionalDependencies> + <AdditionalLibraryDirectories> + </AdditionalLibraryDirectories> + </Lib> + </ItemDefinitionGroup> + <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> + <ClCompile> + <WarningLevel>Level3</WarningLevel> + <FunctionLevelLinking>true</FunctionLevelLinking> + <IntrinsicFunctions>true</IntrinsicFunctions> + <SDLCheck>true</SDLCheck> + <PreprocessorDefinitions>NDEBUG;_LIB;CX_WINDLL_EXPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <ConformanceMode>true</ConformanceMode> + <PrecompiledHeader>NotUsing</PrecompiledHeader> + <PrecompiledHeaderFile> + </PrecompiledHeaderFile> + <LanguageStandard_C>stdc17</LanguageStandard_C> + <CompileAs>CompileAsC</CompileAs> + <AdditionalIncludeDirectories> + </AdditionalIncludeDirectories> + </ClCompile> + <Link> + <SubSystem> + </SubSystem> + <EnableCOMDATFolding>true</EnableCOMDATFolding> + <OptimizeReferences>true</OptimizeReferences> + <GenerateDebugInformation>true</GenerateDebugInformation> + <ImportLibrary>$(OutDir)$(TargetName).dll.lib</ImportLibrary> + </Link> + <Lib> + <AdditionalDependencies> + </AdditionalDependencies> + <AdditionalLibraryDirectories> + </AdditionalLibraryDirectories> + </Lib> + </ItemDefinitionGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"> + </ImportGroup> +</Project> \ No newline at end of file