16 months ago |
Mike Becker |
improve Makefiles
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16 months ago |
Mike Becker |
add uwproj configure script generator
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2019-08-12 |
Mike Becker |
pgn parser can now handle comments (although it ignores them for now)
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2018-09-18 |
Mike Becker |
adds unicode support
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2018-08-29 |
Mike Becker |
error message when syntactically validating a King's move into a check position is now correct
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2018-08-29 |
Mike Becker |
verified that checkmate notation does work correctly
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2018-08-29 |
Mike Becker |
fixes ambiguity resolver in PGN output not resolving ambiguities for diagonally attacking Knights
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2018-08-29 |
Mike Becker |
PGN output now correctly breaks after black has also moved
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2018-08-29 |
Mike Becker |
fixes castling not printed correctly to PGN
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2018-08-29 |
Mike Becker |
move log has now three columns and starts scrolling after 45 moves
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2018-08-28 |
Mike Becker |
fixes move validation working on old king's position, when the king moves
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2018-08-28 |
Mike Becker |
fixes wrong macro expansion for is_attacked()
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2018-08-28 |
Mike Becker |
adds error messages to PGN reader
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2018-08-28 |
Mike Becker |
fixes inappropriate use of EXIT_ macros + adds a sample PGN file
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2018-08-28 |
Mike Becker |
simplifies Makefiles
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2018-08-28 |
Mike Becker |
using pkg-config in hand crafted make file
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2016-03-21 |
Mike Becker |
fixed hypthetical bug, where the client address is not correctly retrieved by accept()
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2016-02-26 |
Mike Becker |
updated copyright and version info
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2015-08-26 |
Mike Becker |
implemented FEN
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2015-08-26 |
Mike Becker |
fixed new network games starting with BLACK
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2014-07-02 |
Mike Becker |
added program version
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2014-06-16 |
Mike Becker |
added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally
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2014-06-16 |
Mike Becker |
added pgn parser and writer (without comment support yet) + minor refactorings
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2014-06-11 |
Mike Becker |
logging string representation of moves in short algebraic notation
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2014-06-11 |
Mike Becker |
added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate
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2014-05-28 |
Mike Becker |
refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3)
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2014-04-17 |
Mike Becker |
netcode is now aware of connection losses
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2014-04-17 |
Mike Becker |
removed nonblocking sockets for causing problems and not being necessary
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2014-04-17 |
Mike Becker |
surrender is now resign
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2014-04-16 |
Mike Becker |
changed netcode numbers
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2014-04-16 |
Mike Becker |
fixed bug where an invalid network response lead to an accepted move
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2014-04-16 |
Mike Becker |
faced struct alignment problems
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2014-04-16 |
Mike Becker |
fixed Move struct size inconsistancy across plattforms
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2014-04-16 |
Mike Becker |
mvwasyncgetnstr now echos EOL
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2014-04-12 |
Mike Becker |
fixed memory underflow bug in mvwasyncgetnstr
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2014-04-10 |
Mike Becker |
minor improvements by using macros
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2014-04-10 |
Mike Becker |
reduced awesome great nanosecond precision so we can compile on OS X
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2014-04-09 |
Mike Becker |
tried to improve colors
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2014-04-09 |
Mike Becker |
added nonblocking read for network games + minor build system fixes
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2014-04-09 |
Mike Becker |
implemented time control
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2014-04-09 |
Mike Becker |
improved async input + improved build system + added time values to move struct
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2014-04-08 |
Mike Becker |
fixed some type bugs, uninitialized memory and async input function
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2014-04-07 |
Mike Becker |
experimental async input for single machine mode
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2014-04-07 |
Mike Becker |
fixed checkmate and completed implementation (more testing is still advised)
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2014-04-04 |
Mike Becker |
NEED TESTING: implemented check and checkmate - TODO: avoid checkmate by moving another piece in between
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2014-04-03 |
Mike Becker |
moved checkmate and stalemate flags to gamestate
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2014-04-01 |
Mike Becker |
introduced single machine mode
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2014-04-01 |
Mike Becker |
implemented king
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2014-04-01 |
Mike Becker |
implemented queen
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2014-03-31 |
Mike Becker |
introduced game state structure
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2014-03-31 |
Mike Becker |
improved network performance
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2014-03-31 |
Mike Becker |
implemented rook + some fixes
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2014-03-31 |
Mike Becker |
added optional alternate config for chess lib
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2014-03-31 |
Mike Becker |
moved chess rules to separate lib
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2014-03-29 |
Mike Becker |
fixed bishop + added pawn promotion + added move log
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2014-03-29 |
Mike Becker |
implemented bishop rules
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2014-03-28 |
Mike Becker |
introduced status codes for get_location to produce detailed error messages + added knight rules
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2014-03-28 |
Mike Becker |
completed pawn rules + bug fixes for 4-char-moves
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2014-03-26 |
Mike Becker |
fixed crucial bug where both players could move at the same time + added pawn rules (TODO: en passant)
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2014-03-26 |
Mike Becker |
completed eval_move
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2014-03-26 |
Mike Becker |
interface for retrieving locations when using short algebraic notation
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2014-03-22 |
Mike Becker |
added network messages for check and checkmate
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2014-03-22 |
Mike Becker |
prepared code base for implementing rules
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2014-03-22 |
Mike Becker |
implemented castling (without validation)
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2014-03-22 |
Mike Becker |
implemented simple pawn movement
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2014-03-19 |
Mike Becker |
implemented chess board and remis/surrender messages
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2014-03-19 |
Mike Becker |
structured code
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2014-03-17 |
Mike Becker |
separated server and client module
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2014-03-17 |
Mike Becker |
exit hook
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2014-03-06 |
Mike Becker |
changed UI to ncurses session + added network handshake
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2014-02-23 |
Mike Becker |
fixed network code + added game info and transmission of game info
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2014-02-05 |
Mike Becker |
added (single) client / server architecture
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2014-01-23 |
Mike Becker |
init project
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