| Wed, 26 Aug 2015 14:46:42 +0200 | Mike Becker | implemented FEN | changeset |
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| Wed, 26 Aug 2015 12:59:30 +0200 | Mike Becker | fixed new network games starting with BLACK | changeset |
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| Wed, 02 Jul 2014 15:09:17 +0200 | Mike Becker | added program version | changeset |
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| Mon, 16 Jun 2014 15:41:06 +0200 | Mike Becker | added support for game continuation over network + fixed major bug in checkmate anticipation when the king is attacked diagonally | changeset |
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| Mon, 16 Jun 2014 13:45:31 +0200 | Mike Becker | added pgn parser and writer (without comment support yet) + minor refactorings | changeset |
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| Wed, 11 Jun 2014 16:54:20 +0200 | Mike Becker | logging string representation of moves in short algebraic notation | changeset |
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| Wed, 11 Jun 2014 15:38:01 +0200 | Mike Becker | added return code to move validation (for more informative messages) + fixed a bug where simulations added movelist items to the original gamestate | changeset |
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| Wed, 28 May 2014 15:47:57 +0200 | Mike Becker | refactoring of getlocation mechanism for better short algebraic notation support (does now respect pinned pieces) + fixed a bug where a pawn could advance through a piece (e.g. e2e4 could jump over a piece on e3) | changeset |
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| Thu, 17 Apr 2014 12:16:14 +0200 | Mike Becker | netcode is now aware of connection losses | changeset |
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| Thu, 17 Apr 2014 11:55:36 +0200 | Mike Becker | removed nonblocking sockets for causing problems and not being necessary | changeset |
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| Thu, 17 Apr 2014 11:41:02 +0200 | Mike Becker | surrender is now resign | changeset |
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| Wed, 16 Apr 2014 22:20:59 +0200 | Mike Becker | changed netcode numbers | changeset |
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| Wed, 16 Apr 2014 21:57:53 +0200 | Mike Becker | fixed bug where an invalid network response lead to an accepted move | changeset |
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| Wed, 16 Apr 2014 21:46:34 +0200 | Mike Becker | faced struct alignment problems | changeset |
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| Wed, 16 Apr 2014 21:16:05 +0200 | Mike Becker | fixed Move struct size inconsistancy across plattforms | changeset |
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| Wed, 16 Apr 2014 20:32:25 +0200 | Mike Becker | mvwasyncgetnstr now echos EOL | changeset |
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| Sat, 12 Apr 2014 13:42:57 +0200 | Mike Becker | fixed memory underflow bug in mvwasyncgetnstr | changeset |
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| Thu, 10 Apr 2014 12:10:09 +0200 | Mike Becker | minor improvements by using macros | changeset |
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| Thu, 10 Apr 2014 11:44:55 +0200 | Mike Becker | reduced awesome great nanosecond precision so we can compile on OS X | changeset |
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| Wed, 09 Apr 2014 18:11:51 +0200 | Mike Becker | tried to improve colors | changeset |
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| Wed, 09 Apr 2014 12:07:47 +0200 | Mike Becker | added nonblocking read for network games + minor build system fixes | changeset |
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| Wed, 09 Apr 2014 11:12:04 +0200 | Mike Becker | implemented time control | changeset |
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| Wed, 09 Apr 2014 09:34:07 +0200 | Mike Becker | improved async input + improved build system + added time values to move struct | changeset |
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| Tue, 08 Apr 2014 21:13:28 +0200 | Mike Becker | fixed some type bugs, uninitialized memory and async input function | changeset |
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