Tue, 25 Aug 2026 18:35:18 +0200 Mike Becker increase type safety + add backwards compatibility including C99 changeset | files
Mon, 24 Aug 2026 16:13:51 +0200 Mike Becker fix how agreeing on a draw works changeset | files
Mon, 24 Aug 2026 15:48:19 +0200 Mike Becker complete documentation of the network protocol changeset | files
Mon, 24 Aug 2026 14:43:33 +0200 Mike Becker remove unnecessary fen.h include in main.c changeset | files
Mon, 24 Aug 2026 14:38:15 +0200 Mike Becker rework network message codes + add NETCODE_ACCEPT_MOVE changeset | files
Mon, 24 Aug 2026 14:31:37 +0200 Mike Becker change how a game is ended in multiplayer changeset | files
Mon, 24 Aug 2026 14:30:47 +0200 Mike Becker add test data for games that are one move away from completion changeset | files
Mon, 24 Aug 2026 13:42:35 +0200 Mike Becker fix regression in network play: we have to transmit capture/check(mate) flags changeset | files
Mon, 24 Aug 2026 13:20:19 +0200 Mike Becker fix wrong error code when chess rules are violated changeset | files
Sun, 23 Aug 2026 12:19:05 +0200 Mike Becker fix byte-order problem in GameInfo and change decline reason to one byte changeset | files
Sun, 23 Aug 2026 11:38:27 +0200 Mike Becker fix missing byte-order conversion in ntoh_move() and change protocol byte order to little-endian changeset | files
Sat, 22 Aug 2026 16:22:05 +0200 Mike Becker start fixing the network protocol changeset | files
Sat, 22 Aug 2026 15:15:52 +0200 Mike Becker simplify how the elapsed move time is recorded changeset | files
Fri, 21 Aug 2026 20:06:26 +0200 Mike Becker fix that client is not sending netcode version back on version mismatch changeset | files
Fri, 21 Aug 2026 17:04:43 +0200 Mike Becker implement draw due to insufficient material changeset | files
(0) -100 -15 +15 tip

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